Search found 19 matches
- Sun May 01, 2016 1:10 am
- Forum: News and Emulation Updates
- Topic: Forum Recovery: An old backup :(
- Replies: 2
- Views: 19632
Forum Recovery: An old backup :(
- Mon Jan 19, 2009 7:06 pm
- Forum: Core
- Topic: Fails Blargg's GB-Z80 CPU Test program
- Replies: 5
- Views: 9535
Fails Blargg's GB-Z80 CPU Test program
- Mon Aug 25, 2008 8:06 pm
- Forum: Audio
- Topic: A new, and correct sound test program this time...
- Replies: 1
- Views: 4384
A new, and correct sound test program this time...
- Fri Aug 08, 2008 4:50 pm
- Forum: Core
- Topic: Logging VBAPRINT directly to a file?
- Replies: 1
- Views: 8694
Logging VBAPRINT directly to a file?
I'm using VBAprint to output HUGE amounts of text, like maybe 300MB. How would I go about logging it to a file instead of having it get slowly placed in a textbox?
- Sat Jul 12, 2008 1:18 pm
- Forum: Audio
- Topic: Broken/Messy Audio core - Dwedit's GBC emulator for GBA
- Replies: 12
- Views: 16082
Broken/Messy Audio core - Dwedit's GBC emulator for GBA
Tried VisualBoyAdvance583.7z
Crashes within Goomba Color running Zelda Nayru.
- Sat May 03, 2008 4:48 pm
- Forum: Graphics
- Topic: Drymouth - black screen flashes
- Replies: 9
- Views: 12069
Drymouth - black screen flashes
Each time Drymouth gives a black screen, it is performing a speed switch.
- Mon Apr 28, 2008 12:11 am
- Forum: Forum Feedback
- Topic: Forums are too subdivided
- Replies: 2
- Views: 9507
Forums are too subdivided
Forums are far too subdivided for the number of posts they are getting right now. I think you should unite Bugs, and Support, and all their subforums into one forum.
- Fri Apr 25, 2008 5:42 pm
- Forum: Audio
- Topic: Broken/Messy Audio core - Dwedit's GBC emulator for GBA
- Replies: 12
- Views: 16082
Broken/Messy Audio core - Dwedit's GBC emulator for GBA
No. It just writes to a sound register (I think it's to turn on the speakers, not completely sure), then reads it back to make sure the speakers are on. It freezes if it doesn't read back 0x80.
Works on hardware, fails in the current timing nightmare of VBA's sound code.
- Fri Apr 25, 2008 12:05 am
- Forum: Audio
- Topic: Broken/Messy Audio core - Dwedit's GBC emulator for GBA
- Replies: 12
- Views: 16082
Broken/Messy Audio core - Dwedit's GBC emulator for GBA
I know that the Zelda oracles games write 0x80 to one of the GBC sound registers (forgot which one), then immediately reads it back to see if its value is 0x80. If it's not, it crashes.
- Thu Apr 24, 2008 10:51 pm
- Forum: Audio
- Topic: Broken/Messy Audio core - Dwedit's GBC emulator for GBA
- Replies: 12
- Views: 16082
Broken/Messy Audio core - Dwedit's GBC emulator for GBA
I think I'll take a look at this. How do I grab the SVN version and compile it?
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edit: Hmmm... I don't have VC2008 (I'm still a VC6 user)
Â
Okay, how exactly is the sound timing code supposed to work?