Search found 44 matches

by KunaiTeam
Wed Jan 14, 2009 8:36 pm
Forum: Suggestions
Topic: OS X: Constant Initializer Needed to Compile SDLAudio
Replies: 2
Views: 5186

OS X: Constant Initializer Needed to Compile SDLAudio

Huh, as far as I remember, the standard says they're optional. Maybe it's something new in C++0x?

by KunaiTeam
Wed Jan 14, 2009 12:31 am
Forum: Suggestions
Topic: OS X: Constant Initializer Needed to Compile SDLAudio
Replies: 2
Views: 5186

OS X: Constant Initializer Needed to Compile SDLAudio

For some reason I haven't been able to figure out yet, OS X needs a constant initializer in SDLAudio.cpp for the private static _delay member variable. Attached is a patch.

by KunaiTeam
Tue Dec 23, 2008 1:36 pm
Forum: Suggestions
Topic: SDL: vsync when using OpenGL
Replies: 3
Views: 7091

SDL: vsync when using OpenGL

Yes, I know it's not a great solution, however, it's no different than how the SDL renderer does it currently. IIRC, SDL_Flip() (which is called once per frame) waits for vsync when SDL_HWSURFACE is used. (Except, perhaps, in the X11 driver.) And considering that it made DMG games, which were unplay...
by KunaiTeam
Mon Dec 22, 2008 6:09 pm
Forum: Suggestions
Topic: SDL: vsync when using OpenGL
Replies: 3
Views: 7091

SDL: vsync when using OpenGL

I recently tried playing a plain-old DMG game on vbam for the first time and found the graphics to be really choppy. I did not experience this when playing GBA games or when rendering through SDL. This is because on OS X SDL_Flip() automatically waits for monitor vsync. (IIRC, it does not do this on...
by KunaiTeam
Sat Dec 06, 2008 2:48 am
Forum: Suggestions
Topic: May I provide an OS X build for the Mother 3 Translation?
Replies: 27
Views: 29786

May I provide an OS X build for the Mother 3 Translation?

Yeah, things always get really tight for me around the holidays. I literally have no free time until January, probably. Thanks for your encouragement though.

by KunaiTeam
Wed Nov 12, 2008 5:11 pm
Forum: Bugs and Support
Topic: off64_t undefined on OS X and BSD (patch)
Replies: 1
Views: 4486

off64_t undefined on OS X and BSD (patch)

Patch.cpp uses off64_t, fseeko64 and ftello64 to ensure that it can open files larger than 4 GB in size. In linux, off_t is 32 bits, necessitating the need for off64_t, but off_t has been 64-bit in BSD for years, so it does not have off64_t. Since OS X is based on BSD, it also does not have off64_t,...
by KunaiTeam
Sun Nov 02, 2008 5:05 pm
Forum: Bugs and Support
Topic: Mother 3 translation message...
Replies: 3
Views: 5757

Mother 3 translation message...

Yeah, that screen is kind of strange, because the only button you can use to get past it is A. That is whatever VBA-M is set to use for A, not the A key on the keyboard.

by KunaiTeam
Sun Nov 02, 2008 2:15 am
Forum: Core
Topic: PPC core fix
Replies: 6
Views: 9078

PPC core fix

Yeah, but there are still quite a few people who use them, so I went out of my way to make sure the VBA-M Launcher I made was a Universal Binary. As far as I know, the SDL works on PPC Macs. At least it did a few months ago when I last had a PPC Mac.   The VBA-M Launcher app I posted here may solve...
by KunaiTeam
Thu Oct 30, 2008 1:51 am
Forum: Suggestions
Topic: Memory-based Patch support
Replies: 4
Views: 6750

Memory-based Patch support

I think it's great that you're contributing back, Tantric, I'm not sure that we'll need memory-based functions for the desktop versions of VBA-M, but people porting it to other systems might find it useful.

by KunaiTeam
Thu Oct 30, 2008 1:49 am
Forum: Graphics
Topic: Remove interframe.cpp
Replies: 6
Views: 14450

Remove interframe.cpp

I think interframe blending was the one feature of VBA that I never understood. It just seems unnecessary. I have no objections to removing it.