Search found 15 matches

by Cobra951
Mon Sep 07, 2009 10:45 am
Forum: Core
Topic: [split] VisualBoyAdvance-M (904) Build MFC
Replies: 2
Views: 5601

[split] VisualBoyAdvance-M (904) Build MFC

Immediately ran into an exception. The particulars:   SVN 904 ROM: Legend of Zelda, The - A Link to the Past & Four Swords (U).gba   Started a game, A Link to the Past. Walked into castle. Got sword & shield from uncle. Saved game (battery). Shift-F1 for save state. Exception   Back to SV...
by Cobra951
Wed Nov 12, 2008 5:38 pm
Forum: General Chat
Topic: Happy B-Day Mud and Spacy!!!
Replies: 11
Views: 19859

Happy B-Day Mud and Spacy!!!

Happy birthday! Kudos to you guys for what you do for the emulation scene. Just yesterday I realized one of the best PJ64 graphics plugins is Mudlord's. I hope you both have many more birthdays.

by Cobra951
Mon Nov 03, 2008 4:30 pm
Forum: Bugs and Support
Topic: How to compile on linux?
Replies: 21
Views: 25779

How to compile on linux?

Stupid question from a Veteran Windows programmer and very limited Unix programmer: Why does so much Linux installation involve code compilation? Are the distros that different, or is it related to a much wider array of possibly incompatible hardware (than what Windows users have to deal with)?

by Cobra951
Mon Nov 03, 2008 4:24 pm
Forum: Bugs and Support
Topic: Mother 3 translation message...
Replies: 3
Views: 5759

Mother 3 translation message...

The issue is usually not an emulation failure, but a non-obvious keypress, at least on some builds other than Windows. I've had no trouble, but I keep seeing this question (and answer) pop up, from users on other platforms.

 

. . . except that he has Windows. Whatever.

by Cobra951
Tue Oct 28, 2008 3:04 pm
Forum: Graphics
Topic: Removing pixel filters
Replies: 12
Views: 25782

Removing pixel filters

I use Super Eagle mostly, and occasionally Super 2xSAI. As long as those stay, I'm good. But I wonder why it would be necessary to remove any as an anti-bloat step? To me, bloat is code that weighs down performance. These are mutually exclusive options, and the only encumbrance on performance should...
by Cobra951
Sun Oct 26, 2008 7:51 pm
Forum: Suggestions
Topic: [split] Windows VBA-M build with UPS support
Replies: 6
Views: 9694

[split] Windows VBA-M build with UPS support

Heh. Yeah, the more I thought about it, the more obvious it seemed. D3D bilinear filtering has to be the last step in the process, since it's external to the emulator and goes straight to the display. Any zoom filters internal to VBA are going to do their thing ahead of it, outputting a resized fram...
by Cobra951
Fri Oct 24, 2008 8:27 pm
Forum: Suggestions
Topic: [split] Windows VBA-M build with UPS support
Replies: 6
Views: 9694

[split] Windows VBA-M build with UPS support

Hello all,   <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="244" data-ipsquote-contentclass="forums_Topic"><div> What I recommend: Direct3D with ...
by Cobra951
Sat Oct 18, 2008 12:15 pm
Forum: General Chat
Topic: Mother 3 Fan Translation is out
Replies: 1
Views: 4603

Mother 3 Fan Translation is out

Yes! KunaiTeam alerted me about its impending release in the OS-X build's thread in the Suggestions forum. I've been checking daily, and just got the patch late last night. So far, works very well in VBA-m SVN 727 (which seems to take slightly less CPU than 750, which is why I reverted for GBA games...
by Cobra951
Tue Oct 14, 2008 5:45 pm
Forum: Latest Release Information
Topic: [SVN build 750, MFC] Info & Download
Replies: 5
Views: 10582

[SVN build 750, MFC] Info & Download

Thank you for your continuing support. I've been using this build for several days, with no new problems to report.

by Cobra951
Sun Sep 28, 2008 3:50 pm
Forum: Bugs and Support
Topic: Problems with Castlevania COtM
Replies: 3
Views: 5583

Problems with Castlevania COtM

Here is a rar file with the battery file and a save state from SVN 727 at the final battle. This guy's easy with summoning magic, but take him on with the whip and a ghost familiar (DSS: Saturn + Serpent, activate with L). Heal with Uranus + Unicorn as needed (D, DR, R, RU, U, attack). The slowdown...