Search found 17 matches

by Tantric
Fri Jul 03, 2009 12:17 am
Forum: Bugs and Support
Topic: Merge changes from VBA GX
Replies: 1
Views: 3831

Merge changes from VBA GX

Just a heads up, you might want to take a peek at the changes that have been made to the VBA-M core in VBA GX. Some of what's been worked on is: rotation/tilt sensors (using the wiimote!), solar sensors, rumble, RTC, custom Game Boy mono palette support.   Obviously you can just pull what you want ...
by Tantric
Sat Feb 07, 2009 9:32 am
Forum: Latest Release Information
Topic: VBA-M [svn 854 MFC] info and download
Replies: 16
Views: 23987

VBA-M [svn 854 MFC] info and download

Actually, there's a "Delete" button, if you click on a file and then look up at the top where the Search bar is. You can use that if you accidentally upload the wrong file or something - but only before 50 downloads. Was just trying to be helpful. =)

by Tantric
Sat Feb 07, 2009 3:05 am
Forum: Latest Release Information
Topic: VBA-M [svn 854 MFC] info and download
Replies: 16
Views: 23987

VBA-M [svn 854 MFC] info and download

You should be aware that Google Code doesn't let you delete a file after 50 downloads. It's then there forever. So it's not the best idea to name a file "VisualBoyAdvance.7z", since you won't be able to replace that later with the "latest" version. Just so you know.

by Tantric
Thu Jan 22, 2009 10:45 am
Forum: Audio
Topic: Mother 3 audio issue
Replies: 2
Views: 6119

Mother 3 audio issue

Great, thanks, that answers it well enough for me =)

by Tantric
Wed Jan 21, 2009 4:18 am
Forum: Audio
Topic: Mother 3 audio issue
Replies: 2
Views: 6119

Mother 3 audio issue

I've had an issue reported to me for VBA GX (all core code is VBA-M). It's also been reported to happen in VBA-M. Basically the audio speeds up dramatically when selecting some menu items in Mother 3. The issue details are here , with a save file. I have no idea what the problem might be, but defini...
by Tantric
Fri Dec 19, 2008 10:45 pm
Forum: VBA-GX
Topic: VBA Emulater for Wii problem
Replies: 1
Views: 10037

VBA Emulater for Wii problem

This is a known problem with the current version, I've fixed it for the next version. You'll have to wait until I release an update. Until then, you can still use SRAM saves.   This issue has already been posted to the VBA GX site . If you have other problems, please check there at the open issues ...
by Tantric
Fri Oct 31, 2008 7:43 pm
Forum: Core
Topic: PPC core fix
Replies: 6
Views: 9078

PPC core fix

It's hard to tell, but I think every little bit helps. VBA-Wii is actually running decently - games like Minish Cap run without frameskip, games like SMB3 run at frameskip 1 or 2 (totally unnoticeable). The only exception is stuff like Mode 7 - the intro for FFIV runs well at cough frameskip 15 coug...
by Tantric
Fri Oct 31, 2008 1:53 am
Forum: Core
Topic: PPC core fix
Replies: 6
Views: 9078

PPC core fix

Problem: After activating the PPC core, GBA-thumb.cpp wouldn't compile for me using gcc stating: unsupported relocation against xer.   Fix: replace two lines that have 'mtspr xer' with 'mtspr 1'.   This doc explains it: http://publib.boulder.ibm.com/infocenter/systems/index.jsp?topic=/com.ibm.aix....
by Tantric
Thu Oct 30, 2008 2:29 pm
Forum: Core
Topic: reading/writing save states
Replies: 13
Views: 24551

reading/writing save states

Actually you do make a good point (I think). This is something to avoid. This can be a problem for big endian vs little endian architecture. I actually don't use any of this code to avoid running into such problems =) Here's a post I happened across just yesterday: http://www.tehskeen.com/forums/sho...
by Tantric
Mon Oct 27, 2008 12:53 am
Forum: Suggestions
Topic: Memory-based Patch support
Replies: 4
Views: 6750

Memory-based Patch support

For use in the Wii port, I've converted the IPS/UPS/PPF Patch.cpp file into a memory-based version. I'm posting this work here in case you wish to use it.   The easiest way I found to do this was to create memory based duplicates of the standard C file functions (fopen/fread/etc). I thought this mi...