You have the option of using the Digital Pad for mapping the buttons of a handheld with all digital buttons.
You gain nothing from using analog.
SDL's predefined deadzone is already around 20-25%
You have the option of using the Digital Pad for mapping the buttons of a handheld with all digital buttons.
You gain nothing from using analog.
SDL's predefined deadzone is already around 20-25%
The deadzone is already defined by default in SDL, if you need a bigger one time to replace your controller.
Shrek games seem to rely on a bios instruction we either don't implement, or implement wrong, it boots with a bios file.
We have an open bug for the suspected faulty instruction here https://github.com/visualboyadvance-m/v ... issues/789
use a 100ms timeout, and don't turbo on any of the instances.
Test build available here https://github.com/visualboyadvance-m/v ... ance-m.zip
This could only happen as a result of -Axis5 or +Axis5 being bound to the Start button in the joypad configuration.
turn off lcd emulation
There is no need for visualboy advance to go 64bit, there is no benefit to it, and it would simply be using more registers to do nothing.
does your control work in joy.cpl
No, thats how windows is supposed to work, EPSXE has the wrong behavior.