Weird. I moved the definition of autoFireMaxCount to inputSDL.cpp ... it shouldn't be undefined in inputSDL.o anymore, unless cmake didn't generate dependencies properly.
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Did you issue "make clean" first?
Weird. I moved the definition of autoFireMaxCount to inputSDL.cpp ... it shouldn't be undefined in inputSDL.o anymore, unless cmake didn't generate dependencies properly.
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Did you issue "make clean" first?
Darn reuse of code ....
Try it now. I can't test it - the gvbam build requires too many packages I just won't get.
I don't have LIRC, so I can't vouch for that working, but the only changes in code for it were
#ifdef WITH_LIRC -> #if WITH_LIRC
and WITH_LIRC is -D'ed to eighter 0 or 1, based on CMakeList's WITH_LIRC
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I assume you would have to pass -D WITH_LIRC=1 (oslt) to cmake to get lirc support.
Build, runs GBA rom(s), runs GB rom(s).
Committed.
The SDL version already has configurable autofire (for A and B). I don't have windows development tools, so I didn't add it there. But it shouldn't be hard (for somebody who does work windows).
But do they also count downloads of the 3.1 or 4 prealphas?
Minefield is good to me, so far.