Search found 36 matches

by xKiv
Tue Dec 02, 2008 6:03 am
Forum: Latest Release Information
Topic: SVN Build Information.
Replies: 19
Views: 45972

SVN Build Information.

Weird. I moved the definition of autoFireMaxCount to inputSDL.cpp ... it shouldn't be undefined in inputSDL.o anymore, unless cmake didn't generate dependencies properly.

 

Did you issue "make clean" first?

by xKiv
Sat Nov 29, 2008 6:21 am
Forum: Latest Release Information
Topic: SVN Build Information.
Replies: 19
Views: 45972

SVN Build Information.

Darn reuse of code ....

Try it now. I can't test it - the gvbam build requires too many packages I just won't get.

by xKiv
Thu Oct 16, 2008 7:04 am
Forum: Latest Release Information
Topic: SVN Build Information.
Replies: 19
Views: 45972

SVN Build Information.

Can anyone please give me a hand? I'm trying to compile latest svn [750] on Xubuntu 8.04.1 but when I try cmake I get:   -- Looked for Z libraries named . CMake Error: Could NOT find z library -- Configuring done   I installed zlib following the instructions on this site , but the error persists....
by xKiv
Sun Aug 03, 2008 7:59 pm
Forum: Bugs and Support
Topic: GBC cheats (GameShark) + compile fixes
Replies: 8
Views: 14809

GBC cheats (GameShark) + compile fixes

I don't have LIRC, so I can't vouch for that working, but the only changes in code for it were

#ifdef WITH_LIRC -> #if WITH_LIRC

and WITH_LIRC is -D'ed to eighter 0 or 1, based on CMakeList's WITH_LIRC

 

I assume you would have to pass -D WITH_LIRC=1 (oslt) to cmake to get lirc support.

by xKiv
Sun Aug 03, 2008 5:07 pm
Forum: Bugs and Support
Topic: GBC cheats (GameShark) + compile fixes
Replies: 8
Views: 14809

GBC cheats (GameShark) + compile fixes

Build, runs GBA rom(s), runs GB rom(s).

Committed.

by xKiv
Sat Jul 26, 2008 2:47 pm
Forum: Control
Topic: Configurable Autofire
Replies: 6
Views: 18578

Configurable Autofire

The SDL version already has configurable autofire (for A and B). I don't have windows development tools, so I didn't add it there. But it shouldn't be hard (for somebody who does work windows).

by xKiv
Thu Jul 24, 2008 5:08 pm
Forum: Control
Topic: [FIXED]Dinput Joystick/joypad support iffy.
Replies: 11
Views: 17167

[FIXED]Dinput Joystick/joypad support iffy.

And does 1.8 use DInput? Different APIs might map the stick/pad events differently ... namely, one could just see all sticks and D-pads and others as axes without any differentiation, another sees a D-pad, maps one stick to a X-axis and Y-axis and the other to rudder and throttle (that's my gamepad)...
by xKiv
Wed Jun 18, 2008 8:11 am
Forum: Offtopic/SpamChat
Topic: Firefox 3 Download Day
Replies: 9
Views: 18920

Firefox 3 Download Day

But do they also count downloads of the 3.1 or 4 prealphas?

Minefield is good to me, so far.

by xKiv
Sun Jun 08, 2008 4:27 pm
Forum: Graphics
Topic: SDL frontend: compiling asm hq filters
Replies: 6
Views: 9910

SDL frontend: compiling asm hq filters

The catch is that I meant: I have to run cmake, delete CMakeFiles/CMakeASMCompiler.cmake first time it's generated and rerun cmake to get it to work. And it should either set that policy to old or require cmake 2.6.0.   Without deleting CMakeCache.txt? Well, that's supposedly to be expected from c...
by xKiv
Sun Jun 08, 2008 2:45 pm
Forum: Graphics
Topic: SDL frontend: compiling asm hq filters
Replies: 6
Views: 9910

SDL frontend: compiling asm hq filters

Now, a question: why does compiling of c version take a few orders of magnitude more time than the asm version ? Possibly because (most modern) C compilers are optimizing (and spend a lot of time generating "best" machine code for your processor), whereas assembler compilers usually aren'...