Search found 9 matches

by Zerowalker
Thu Feb 04, 2016 1:32 am
Forum: Core
Topic: Frametime and Sync to Audio.
Replies: 4
Views: 10378

Frametime and Sync to Audio.

No multi-track for mic etc.

 

And i actually have had bad experience with those recordings,

not sure what it was, think they ran out of sync or something.

by Zerowalker
Wed Feb 03, 2016 1:47 am
Forum: Core
Topic: Frametime and Sync to Audio.
Replies: 4
Views: 10378

Frametime and Sync to Audio.

They work fine indeed, but the frametiming is all over the place sadly. And that's my issue. It's not that the Emulator itself runs badly, it's that the recording software runs bad.   Which is why i made the case that the Emulator is Not at fault, but is trying to find some kind of "solution&q...
by Zerowalker
Tue Feb 02, 2016 11:51 am
Forum: Core
Topic: Frametime and Sync to Audio.
Replies: 4
Views: 10378

Frametime and Sync to Audio.

Hi,   I have had big issued recording this Emulator with MSI Afterburner, and after ages i think i figured out why.   It seems to be cause of Sync to Audio, it messes up the frame timing even with Vsync.   Now why it does it is probably understandable, as it doesn't go by the Video Driver or anyt...
by Zerowalker
Wed May 08, 2013 3:21 am
Forum: Graphics
Topic: Tearing and overlapping (Screenshots included)
Replies: 6
Views: 12231

Tearing and overlapping (Screenshots included)

Ah that explains it :)   But well i got the 1149 and went to the place where i find it easiest to produce the problem (ghosts) and well i got it.   I did a save state for you.   The game is, Legend of Zelda Link´s Awakening v1.2.(if the version matters). Where you able to reproduce the problem? ...
by Zerowalker
Wed May 08, 2013 3:05 am
Forum: Graphics
Topic: Tearing and overlapping (Screenshots included)
Replies: 6
Views: 12231

Tearing and overlapping (Screenshots included)

Really?

 

When i load up Sourceforge it says:

 

Looking for the latest version? Download VisualBoyAdvanceM1097.7z (1.0 MB)

 

Can you link me the correct version?

 

EDIT:

 

Found it!

 

But what is: cgb rendering?

Should i wait for a new revision with the that fixed?

by Zerowalker
Wed May 08, 2013 2:56 am
Forum: Audio
Topic: 2 Quesions - Delay and Sync
Replies: 2
Views: 8286

2 Quesions - Delay and Sync

Okay great!   And another thing, i noticed that i get slowdown when much stuff are on the screen.   For example in a Zelda game there was a minigame with many enemies. I had 60fps and all that, and music was correct, but the game went slow.   Have happened alot on SNES, but not so often on GBA (V...
by Zerowalker
Wed May 08, 2013 2:54 am
Forum: Graphics
Topic: Tearing and overlapping (Screenshots included)
Replies: 6
Views: 12231

Tearing and overlapping (Screenshots included)

It´s windows.   I downloaded from Sourceforge latest.   And it did fix a certain problem i had in the earlier version.   It was that 1 height of a pixel at the bottom, across the entire width of the screen was, well wrong. It seemed to differ from games though, but in that game (in the screensho...
by Zerowalker
Wed May 08, 2013 12:50 am
Forum: Graphics
Topic: Tearing and overlapping (Screenshots included)
Replies: 6
Views: 12231

Tearing and overlapping (Screenshots included)

Is it normal to get tearing and overlapping issues with the latest VBA M (1197)?   Here are 2 examples. This isn´t just for this game or this particular sprite. It happens very often.   I am not sure if it´s normal, i haven´t really cared, but it´s starting to get irritating when it´s flicker...
by Zerowalker
Tue May 07, 2013 1:30 am
Forum: Audio
Topic: 2 Quesions - Delay and Sync
Replies: 2
Views: 8286

2 Quesions - Delay and Sync

Not sure if this is the place to ask it. But hope so.   My 2 questions are Audio related, or well one of them is a bit off topic, depending on how you look at it, but here goes.   Quesion 1:   When i use the lowest Latency possible, it says 2 frames 33.3 ms. Does that mean that i will hear the Au...