Why are you using such an ancient OS? It's TEN FUCKING YEARS OLD
Search found 80 matches
- Sat Jan 08, 2011 2:31 pm
- Forum: GUI
- Topic: GUI rewrite to Unicode
- Replies: 5
- Views: 8069
- Wed Jan 20, 2010 2:13 pm
- Forum: Bugs and Support
- Topic: VGA-M Runs Too Fast
- Replies: 3
- Views: 9019
VGA-M Runs Too Fast
There should be an automatic frameskip setting in the Speed section. That should help. Don't touch throttle, it's a bit bugged.
- Tue Dec 08, 2009 8:04 pm
- Forum: General Chat
- Topic: Request for PCEJIN source
- Replies: 2
- Views: 9162
Request for PCEJIN source
The site's up, and I can browse the SVN with the web interface... Perhaps it's able to be accessed again? or those parts never went down...
- Fri Oct 02, 2009 8:37 pm
- Forum: Control
- Topic: GBC boot code support
- Replies: 46
- Views: 116492
GBC boot code support
that... makes no sense. How would it sell five or less?
- Sun Aug 16, 2009 12:01 am
- Forum: General Chat
- Topic: Cycle accuracy causes fights.
- Replies: 15
- Views: 25910
Cycle accuracy causes fights.
- Sat Aug 15, 2009 10:32 pm
- Forum: General Chat
- Topic: Cycle accuracy causes fights.
- Replies: 15
- Views: 25910
Cycle accuracy causes fights.
- Fri Aug 14, 2009 10:19 pm
- Forum: General Chat
- Topic: Cycle accuracy causes fights.
- Replies: 15
- Views: 25910
Cycle accuracy causes fights.
- Thu Aug 13, 2009 6:06 pm
- Forum: General Chat
- Topic: Cycle accuracy causes fights.
- Replies: 15
- Views: 25910
Cycle accuracy causes fights.
shrug Depends really. Going through the ZSNES history file, you'll find that back in the day they used a lot of timing hacks because they could not simulate the timing right. So, they created a kludge to get game X working. Nothing wrong with that in the least.
- Thu Aug 13, 2009 4:56 pm
- Forum: General Chat
- Topic: Cycle accuracy causes fights.
- Replies: 15
- Views: 25910
Cycle accuracy causes fights.
- Fri Jun 26, 2009 10:32 pm
- Forum: General Chat
- Topic: your favourite top five GBA games.
- Replies: 9
- Views: 17561