I think it'd be pretty sad if SDFSDFSDFDGSDFAGSDFASDFBREAKPOINTFOUND AT INTERPRETEROPS [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" />
Search found 79 matches
- Mon Jan 14, 2013 5:16 pm
- Forum: News and Emulation Updates
- Topic: Dear Indian Spammers
- Replies: 2
- Views: 13617
- Sat Nov 17, 2012 10:42 am
- Forum: Suggestions
- Topic: Wisdom Tree compatibility (and here's how)
- Replies: 3
- Views: 10379
Wisdom Tree compatibility (and here's how)
Well, if the header is "invalid," but it loads on an actual GBA anyway, maybe the header should be almost ignored by an accurate emulator, or the header is just not thoroughly documented enough to understand the functionality of all of the bits? I know there is a bare minimum of which bits...
- Sat Nov 17, 2012 10:31 am
- Forum: Audio
- Topic: Help understanding sound system and timing.
- Replies: 4
- Views: 10167
Help understanding sound system and timing.
Might not necessarily be that the sound code is timing the emulator. Might be that the operating system places a greater thread priority for audio than it does with graphics. I know with other platforms like the N64 this was done. Â In that case the graphics rendering will constitute a speed rate i...
- Wed Sep 05, 2012 3:33 pm
- Forum: Core
- Topic: GBC+SGB Border feature (like in Rew)
- Replies: 5
- Views: 12623
GBC+SGB Border feature (like in Rew)
I'm used to it on "fagGit" . [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" /> Â It's a bit of a pain to memory match while binary-sorting through commits, but when it comes to balancing when to rewr...
- Wed Aug 29, 2012 10:47 am
- Forum: Core
- Topic: Text to Speech or Screen Reader Support for Blind
- Replies: 3
- Views: 9148
Text to Speech or Screen Reader Support for Blind
Yeah, probably. [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" /> Â More likely it would have to use the same render API as VBA-M. Â Like if VBA-M was running DirectX, have some external Direct2D (or maybe us...
- Fri Aug 24, 2012 12:54 pm
- Forum: Offtopic/SpamChat
- Topic: Translation Project
- Replies: 17
- Views: 34436
Translation Project
lolXD well you might say that  Technically, it's for handling the Controller Pak file (At least, that's Nintendo's legal name for it.) inserted in the back of the standard controller.  N-Rage's DirectInput currently provides these features for managing the memory pak file system: format: Re-form...
- Thu Aug 23, 2012 10:36 pm
- Forum: Offtopic/SpamChat
- Topic: Translation Project
- Replies: 17
- Views: 34436
Translation Project
Yaaay! [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" /> Â Problem solved [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" width="20" height="20" />...
- Thu Aug 23, 2012 2:07 pm
- Forum: Offtopic/SpamChat
- Topic: Translation Project
- Replies: 17
- Views: 34436
Translation Project
Note that's why I said "if" you could get it; even so it doesn't make it impossible to get the data anyway. [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" /> Â Why would it be a waste of time? They'r...
- Thu Aug 23, 2012 1:16 pm
- Forum: Offtopic/SpamChat
- Topic: Translation Project
- Replies: 17
- Views: 34436
Translation Project
Knowledge of ROM-hacking is knowledge of programming. It may not be knowledge of a programming "language", but, more often than not, the technicalities pertinent to a specific language are irrelevant. Either way when I was hacking ROMs, I didn't know shit about "strings" and &quo...
- Thu Aug 23, 2012 2:31 am
- Forum: Offtopic/SpamChat
- Topic: Translation Project
- Replies: 17
- Views: 34436
Translation Project
Thing is, it's easy for me to do with ASCII text. Â Japanese characters unfortunately don't fall under that category. Â Unless the game is backwards-compatible with ASCII (i.e., Unicode code page for supporting the kana alphabet) then you would definitely have to rewrite the code page interpreter....