Search found 10 matches
- Sat Sep 15, 2012 1:18 pm
- Forum: Bugs and Support
- Topic: VMV movies losing sync
- Replies: 7
- Views: 11777
VMV movies losing sync
If they are not what is made for the purpose of record, and what is called TAS Emulator, they will be correctly unrecordable.
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In GB/GBA TAS Emu, there is vba-rerecording.
However, since a sound emulation continues being ...
- Sat Sep 15, 2012 1:17 pm
- Forum: Core
- Topic: not work GB Mode?
- Replies: 2
- Views: 6314
not work GB Mode?
>japanese titles...
I think that it is an unavoidable thing.
I run short of the knowledge of many English or other games similarly.
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This problem is another although explanation of a palette is very kind one.
Â
Although it may know, slight GB mode of GBC ...
- Fri Sep 02, 2011 6:25 pm
- Forum: Core
- Topic: not work GB Mode?
- Replies: 2
- Views: 6314
not work GB Mode?
This occurs with the original hardware.
-Zerd no Densetsu
-Pingu: Sekai de 1ban Genki na Penguin (Mini Game: Hide and Seek)
Â
BGB and KiGB and gambatte act with a GB mode.
(GBC mode can be confirmed by the following settings ...
- Fri Sep 02, 2011 6:15 pm
- Forum: Graphics
- Topic: GB Graphic issues
- Replies: 2
- Views: 6429
GB Graphic issues
I did not know it. Thank you.
Â
Another one was found.
-Pocket Kanjirou
In the SGB mode, the screen disappears.
ref: KiGB compatibility page: kigb.emuunlim.com/compat06.htm
- Sun Feb 06, 2011 1:14 pm
- Forum: Audio
- Topic: GBA Audio issues
- Replies: 0
- Views: 5682
GBA Audio issues
When used sound channel 4 (noise part) in GBA, the sound is very small volume.
-Drill Dozer / Screw Braker
-etc... (Perhaps, All GBA titles which use this sound channel for.)
Reference: tokyo.cool.ne.jp/kataikamo/sb.7z
rec source: nogba2.6 no$gba 2.6, vba-msvn956 VisualBoyAdvance-M ...
- Sun Feb 06, 2011 1:13 pm
- Forum: Graphics
- Topic: GB Graphic issues
- Replies: 2
- Views: 6429
GB Graphic issues
the color palette becomes improper.
Reference: tokyo.cool.ne.jp/kataikamo/uno2.png
It seems to be a problem occurring from old VisualBoyAdvance.
Â
-King of Fighters, The: Heat of Battle / Nettou King of Fighters '96
the sentence of the cutscene to appear ...
- Sat Aug 01, 2009 6:53 am
- Forum: GUI
- Topic: [FIXED]Setting of Pause when inactive
- Replies: 8
- Views: 17980
[FIXED]Setting of Pause when inactive
Thank you for the reply.
My sentences seem to have been the insufficient explanations.
I'm sorry.
- Sat Aug 01, 2009 6:52 am
- Forum: Core
- Topic: [Requires Investigation]About the save data of Gameboy
- Replies: 2
- Views: 6633
[Requires Investigation]About the save data of Gameboy
Thank you for the reply.
It expects it of the further version.
- Sun Jul 26, 2009 12:09 am
- Forum: GUI
- Topic: [FIXED]Setting of Pause when inactive
- Replies: 8
- Views: 17980
[FIXED]Setting of Pause when inactive
When the main body is ended, the setting of "Pause when inactive" is not preserved.
When "GbPrinter=0" the under "pauseWhenInactive=0" is written directly in the ini file, it seems to be preserved.
- Sun Jul 26, 2009 12:08 am
- Forum: Core
- Topic: [Requires Investigation]About the save data of Gameboy
- Replies: 2
- Views: 6633
[Requires Investigation]About the save data of Gameboy
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Save is not normally preserved by the title of "Cartridge type:BATT and RAM
size:00(None)".
*F-1 Race
*Final Fantasy Legend, The
*Kirby's Tilt 'n Tumble
etc...
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