Search found 5 matches

by Aquous
Wed Mar 28, 2012 10:26 am
Forum: Bugs and Support
Topic: svn HEAD (rev 1090) does not compile on Linux
Replies: 5
Views: 6589

svn HEAD (rev 1090) does not compile on Linux

For future reference, this second problem was a Gentoo specific problem (https://bugs.gentoo.org/show_bug.cgi?id=383179). A workaround is to set CPPFLAGS="-DOF=_Z_OF".

by Aquous
Sun Mar 25, 2012 11:35 am
Forum: Bugs and Support
Topic: svn HEAD (rev 1090) does not compile on Linux
Replies: 5
Views: 6589

svn HEAD (rev 1090) does not compile on Linux

Yes, this problem is fixed [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" /> However, the build now fails at another stage: [ 33%] Building C object CMakeFiles/vbamcore.dir/src/common/memgzio.c.o /var/tmp/portage/g...
by Aquous
Sun Mar 25, 2012 3:59 am
Forum: Bugs and Support
Topic: svn HEAD (rev 1090) does not compile on Linux
Replies: 5
Views: 6589

svn HEAD (rev 1090) does not compile on Linux

ok, thanks. Will do in the future [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />

by Aquous
Sat Mar 24, 2012 6:59 am
Forum: Bugs and Support
Topic: svn HEAD (rev 1090) does not compile on Linux
Replies: 5
Views: 6589

svn HEAD (rev 1090) does not compile on Linux

... or at least, on my amd64 Gentoo Linux:   [ 15%] Building CXX object CMakeFiles/fex.dir/fex/fex/Data_Reader.cpp.o /var/tmp/portage/games-emulation/vbam-9999/work/vbam/fex/fex/Data_Reader.cpp: In member function ‘virtual const char* Gzip_File_Reader::read_v(void*, int)’: /var/tmp/portage/game...
by Aquous
Wed May 05, 2010 8:02 am
Forum: Audio
Topic: [Fixed]We really must fix the CGB Audio + States bug
Replies: 27
Views: 31673

[Fixed]We really must fix the CGB Audio + States bug

Hi,   Allow me to illustrate this bug by giving an example. When playing, say, Pokemon Emerald, the game starts beeping whenever your pokemon is low on HP. This works fine when playing has been resumed from the battery file (using the game's normal saving mechanism), but when loading a savestate us...