For me, only the filter plugins are affected by this. The standard magnification filters always work fine. I'm using VBA-M r515 with D3D mode, HQ4X and an Athlon64 X2, and get the following results:
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D3D, Multi-threading (D3D) off, HQ4X filter: Works
D3D, Multi-threading (D3D) on, HQ4X filter ...
Search found 4 matches
- Mon May 19, 2008 1:51 pm
- Forum: Graphics
- Topic: HyperThreading support of Multithreading(D3D)
- Replies: 9
- Views: 12518
- Thu Mar 27, 2008 11:24 am
- Forum: Graphics
- Topic: [FIXED]22 pixel border OpenGL bug
- Replies: 14
- Views: 17990
[FIXED]22 pixel border OpenGL bug
Printscreen doesn't crash the emulator for me (Direct3D/OpenGL, VBA-M r461).
- Sat Mar 22, 2008 9:40 pm
- Forum: News and Emulation Updates
- Topic: Qt4 port update
- Replies: 3
- Views: 7675
Qt4 port update
Looking really good. Configuring VBA from scratch via the GUI as it stands is a bit of a pain, so the QT GUI should remove that problem (and look nice at the same time).
- Tue Mar 18, 2008 5:58 pm
- Forum: Graphics
- Topic: LCD Colors Bug
- Replies: 2
- Views: 5557
LCD Colors Bug
I am just reposting this bug here from the Ngemu forums, so it does not get lost.
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Bug: The LCD colors option does not work with compiles from r085 and later. Render API does not affect this.
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The option works in SVN r020, but is broken in SVN r085 onwards.
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I can't compile VBA-M, so ...
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Bug: The LCD colors option does not work with compiles from r085 and later. Render API does not affect this.
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The option works in SVN r020, but is broken in SVN r085 onwards.
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I can't compile VBA-M, so ...