Important:
- Many games show emulation warnings in the log window (unaligned read, bad read/write address), due to inaccuracies in the core.
- Test: Metroid Fusion & Advance Wars
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- Linking doesn't work quite right yet, due to core changes.
-> Cross platform linking might be a possibility under new Qt system
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- Gb_Apu audio core: assertation error occurs when disabling GB sound
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- Improve automatic 64k/128k flash save detection
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- HQ3x/4x ASM implementation produces wrong interpolation on the image's border
See http://vba-m.com/forum/showthread.php?tid=32
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- Remove 16 bit hack for filters
-> Not compatible to software motion blur (display corruption)
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- Add selection for compressed archives with more than one ROM in them
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Less important:
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- Improve AVI recording (produces asynchronous files)
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- Enable audio stream compression for AVI files
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- Add stereo upmixing support to OpenAL
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- Verify BIOS files by checksum instead by file extension
-> XySSL is a nice compact hash library. We need a DB of correct BIOSes though.
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- Merge HQ2x/LQ2x C code into code for HQ3x/4x
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- Apply pixel filter to sprites and BG seperately for better image quality
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- Create Visual Studio project using SDL makefile
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- VisualBoyAdvance Color Edition implementation
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Performance:
- Apply HQ3x/4x optimizations from C version to ASM version
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- Apply pixel filter only to changed parts of the rendered image
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- Make use of multi-core CPUs
-> To really make use of these, we need to multithread more parts of the core.
-> Could be a focal point on major Qt release
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- Make use of 64 bit CPUs
-> Need to rewrite x86 ASM into x64 assembly
-> Could use YASM?