[FIXED]GBA Colour palette possible incorrect

Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

[FIXED]GBA Colour palette possible incorrect

Post by Squall Leonhart »

under the Borders Automatic option create a "GBA Audio" item would suffice.

Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

[FIXED]GBA Colour palette possible incorrect

Post by Squall Leonhart »

i asked mudlord to sort this out, since he was available earlier.

spacy51
Senior Member
Posts: 371
Joined: Tue Mar 18, 2008 4:59 pm

[FIXED]GBA Colour palette possible incorrect

Post by spacy51 »

Patch applied

 

Edit:

Just added it to my MFC audio core settings dialog as well.

When the setting is not yet in the ini, VBA-M will default to enabled (declicking on), so the end user gets the best possible sound without having to set this option manually.

 

Below are the changed gbSound.h/.cpp source files, based on SVN revision 671. This just adds void gbSoundSetDeclicking( bool ) and bool gbSoundGetDeclicking(), that need to be hooked up to some GUI menu/checkbox. It takes effect immediately; no need to reset the game.

 

vbam-671_patch.zip

Last edited by spacy51 on Sun Aug 31, 2008 4:04 pm, edited 1 time in total.
chrono
Junior Member
Posts: 32
Joined: Tue Mar 18, 2008 9:23 pm

[FIXED]GBA Colour palette possible incorrect

Post by chrono »

GB declicking for SDL [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" /> (+ small CMakeLists.txt update)

Last edited by chrono on Tue Sep 02, 2008 11:20 am, edited 1 time in total.
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