[SVN build 727, MFC] Info & Download

spacy51
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[SVN build 727, MFC] Info & Download

Post by spacy51 »

I don't think Direct3D 10 is much better for our purposes as Direct3D 9 or 8 were. However, if VBA-M supported pixel shader effects, I bet people could do more with the latest versions of these as they allow more complex code AFAIK. However, we don't have any pixel shader support yet [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />

 

Btw, if I was good enough, I'd replace the current D3D motion blur (blending textures) with a simple shader file.

Last edited by spacy51 on Fri Sep 19, 2008 6:06 am, edited 1 time in total.
mudlord
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[SVN build 727, MFC] Info & Download

Post by mudlord »

However, we don't have any pixel shader support yet

 

I could be generous and give you people the patch for OpenGL GLSL support.

Squall Leonhart
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[SVN build 727, MFC] Info & Download

Post by Squall Leonhart »

It'd be a learning experience at the very least. Plus, IIRC, aren't some things just plain faster in DX10 if done correctly?

 

3D surfaces, yes. 2D surfaces take a hit.

mudlord
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[SVN build 727, MFC] Info & Download

Post by mudlord »

You mean "textures" not surfaces.

 

Surfaces are just render areas, like the linear framebuffer on old Amiga systems. Textures are....you know [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

Squall Leonhart
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[SVN build 727, MFC] Info & Download

Post by Squall Leonhart »

[img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" /> yeah yeah.

 

Dx10 isn't meant to be used on 2D textures.

mudlord
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[SVN build 727, MFC] Info & Download

Post by mudlord »

2D, 3D, what difference does it make. The only difference is coordinates used. And D3D10 SHOULD NOT have issues with orthogonal projection >.>

 

If it does, feel free to bash MS's head in for stupidity.

Squall Leonhart
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[SVN build 727, MFC] Info & Download

Post by Squall Leonhart »

SVN MFC 742 Fixes Double Dragon 3 start crash. -Chrono-

SVN MFC 73# err something fixes incorrect SGB Border alignment - Chrono-

lunchbockz
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[SVN build 727, MFC] Info & Download

Post by lunchbockz »

Hey, I've been trying to download your emulator but everytime I click on the download link it downloads but then a screen appears that says windows cannot open this program because windows does not know what created it, would you like to search for it's origins online? The problem is that it never finds one. I've also downloaded the latest direct x which I noticed in a few posts. Sorry I'm not too computer savy and I would greatly appreciate any help I can get. I'm getting really frustrated that I can't figure this out.

Last edited by lunchbockz on Wed Oct 15, 2008 4:53 pm, edited 1 time in total.
chrono
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[SVN build 727, MFC] Info & Download

Post by chrono »

You need 7zip

lunchbockz
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[SVN build 727, MFC] Info & Download

Post by lunchbockz »

Thanks for the response, I really appreciate it. I can't believe no one has mentioned this program before.

Last edited by lunchbockz on Wed Oct 15, 2008 8:16 pm, edited 1 time in total.
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