HW accelerated filters thread

mudlord
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HW accelerated filters thread

Post by mudlord »

Okay,

http://mudlord.homebrewheaven.net/downloads/VisualBoyAdvance.rar

 

Rename a shader file to "shader.frag" and place it in the same directory as VisualBoyAdvance.exe. Make sure that the OpenGL renderer is enabled.

 

Any testing is appreciated.

Squall Leonhart
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HW accelerated filters thread

Post by Squall Leonhart »

Rather then loading it by default mudlord, why not add a Shader menu dialogue

mudlord
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HW accelerated filters thread

Post by mudlord »

Hmmmz, not a bad idea.

Squall Leonhart
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HW accelerated filters thread

Post by Squall Leonhart »

Also, allow for no shaders to be loaded. the current example crashes if no shader file is present.

satan666
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HW accelerated filters thread

Post by satan666 »

Awesome. D3D HQ Filter VS OGL HW Shader. :blah!: :blah!:

  • D3D HQ4xS

Image

 

  • OGL Sharpen

Image

Squall Leonhart
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HW accelerated filters thread

Post by Squall Leonhart »

its a little to hard imo, it needs to be a little bit softer.

infiltrator
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HW accelerated filters thread

Post by infiltrator »

I can't download your file. Someone has mirror?

Squall Leonhart
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HW accelerated filters thread

Post by Squall Leonhart »

it was removed.

mudlord
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HW accelerated filters thread

Post by mudlord »

Looks like I need to make a new compile [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

And it won't be a open invitation for laterza to steal a compile. ill make sure of it ^^

Last edited by mudlord on Sat Jun 06, 2009 10:25 pm, edited 1 time in total.
infiltrator
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HW accelerated filters thread

Post by infiltrator »

Thanks. Welcome back mudlord.

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