Hi,
Â
The system requirements mentioned in the "ReadMe" file are the absolute minimum or can they be lowered even more? (E.g. with multi-core)
Â
Also, does the emulator uses any kind of techniques to improve speed? (E.g. threaded code)
Â
Thanks,
Hi,
Â
The system requirements mentioned in the "ReadMe" file are the absolute minimum or can they be lowered even more? (E.g. with multi-core)
Â
Also, does the emulator uses any kind of techniques to improve speed? (E.g. threaded code)
Â
Thanks,
the core is single threaded only, the filters are multithreaded only in direct3d
Are you trying to save on power consumption? My gut feeling tells me that you'd be better off not using a core at all than using both at full CPU with a lower clock speed. I could of course be dead wrong, I have seen platforms that consume much less power at lower clock speeds than while halting, but x86 platforms these days should be saving a lot while CPU isn't use.
Â
If this isn't your goal then I have a hard time imagining a multicore x86 CPU that can't already run VBA well enough. Are you thinking about embedded non-x86 platforms or something?
Ion system?
Dual core Atoms are plenty powerful enough to run VBA...