Building from SVN

mudlord
Senior Member
Posts: 306
Joined: Sun Feb 08, 2009 7:16 am

Building from SVN

Post by mudlord »

lol, I'm not a professional.

 

I am just a hacker/reverse engineer who uses C/C++/ASM code to do thier bidding....

Cody Mitchell
Junior Member
Posts: 4
Joined: Mon Oct 25, 2010 6:03 pm

Building from SVN

Post by Cody Mitchell »

Alright. I finally have time to install the OpenAL and DirectX SDKs (school and all), so I will try again once the DirectX SDK downloads...

 

Edit:

 

Huzzah! Many thanks. I successfully built a 32-bit Release of VisualBoyAdvance-M. Not to be a bother, but trying to build one for 64-bit gave me 544 errors and 47 warnings. [img]<fileStore.core_Emoticons>/emoticons/wacko.png[/img]/emoticons/wacko@2x.png 2x" width="20" height="20" /> Any ideas?

Last edited by Cody Mitchell on Wed Nov 03, 2010 7:34 pm, edited 1 time in total.
Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

Building from SVN

Post by Squall Leonhart »

...x64 was a test only thing, it wasn't too functional.

Cody Mitchell
Junior Member
Posts: 4
Joined: Mon Oct 25, 2010 6:03 pm

Building from SVN

Post by Cody Mitchell »

Ahh... I understand. In any case, many thanks for the help. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" /> Having the latest SVN build at all times is really something I enjoy having. [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

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