lol, I'm not a professional.
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I am just a hacker/reverse engineer who uses C/C++/ASM code to do thier bidding....
lol, I'm not a professional.
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I am just a hacker/reverse engineer who uses C/C++/ASM code to do thier bidding....
Alright. I finally have time to install the OpenAL and DirectX SDKs (school and all), so I will try again once the DirectX SDK downloads...
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Edit:
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Huzzah! Many thanks. I successfully built a 32-bit Release of VisualBoyAdvance-M. Not to be a bother, but trying to build one for 64-bit gave me 544 errors and 47 warnings. [img]<fileStore.core_Emoticons>/emoticons/wacko.png[/img]/emoticons/wacko@2x.png 2x" width="20" height="20" /> Any ideas?
...x64 was a test only thing, it wasn't too functional.
Ahh... I understand. In any case, many thanks for the help. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" /> Having the latest SVN build at all times is really something I enjoy having. [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />