I hope please support HyperThreading. The screen breaks as for any game. :xso_cry:
However, CPU utilization firmly exceeds 50%.
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My PC spec
Pentium4 631 3GHz
Geforce7300LE 256MB
MainMemory 2GB
I hope please support HyperThreading. The screen breaks as for any game. :xso_cry:
However, CPU utilization firmly exceeds 50%.
Â
My PC spec
Pentium4 631 3GHz
Geforce7300LE 256MB
MainMemory 2GB
Hyperthreading is a flawed technology, running multiple threads by virtualising a core is bound to have problems.
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regardles, this is a bug in the multithreaded filter itself i believe.
SMT isn't really a flawed tech so much as the way Intel implemented it sucked ass. IBM's recent Power PC line of CPU(Don't recall the exaco model name) have had it for years and everything's ok with them.
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Intel's planning on bringing SMT back to their CPUs with Nephahem or however it's spelled. It will have a way different implementation, however.
I hope please support HyperThreading. The screen breaks as for any game. :xso_cry:
However, CPU utilization firmly exceeds 50%.
Â
My PC spec
Pentium4 631 3GHz
Geforce7300LE 256MB
MainMemory 2GB
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Hm, that's weird.
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What does your ini file say after maxCpuCores= ??
i believe Clements has the same problem.
What does your ini file say after maxCpuCores= ??
maxCpuCores=2
I have no idea why something could go wrong the way it does [img]<fileStore.core_Emoticons>/emoticons/huh.png[/img]/emoticons/huh@2x.png 2x" width="20" height="20" />
For me, only the filter plugins are affected by this. The standard magnification filters always work fine. I'm using VBA-M r515 with D3D mode, HQ4X and an Athlon64 X2, and get the following results:
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D3D, Multi-threading (D3D) off, HQ4X filter: Works
D3D, Multi-threading (D3D) on, HQ4X filter: Works
D3D, Multi-threading (D3D) off, HQ4X filter plugin: Works
D3D, Multi-threading (D3D) on, HQ4X filter plugin: Dual screen problem.
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The Dual screen problem seems to affect all filter plugins with Multi-threading (D3D) on.
Oh, that could be possible, because I have not tested any filter plugins with my system. the plugin system might not be thread-safe yet.
OK, it seems like none of the filter plugins work with multi-threading, so I disabled the possibility to use both at the same type.