NDS Support?

madsheep
Junior Member
Posts: 1
Joined: Fri Apr 11, 2008 3:40 am

NDS Support?

Post by madsheep »

NDS support is a future addon to the emulator?

Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

NDS Support?

Post by Squall Leonhart »

No, sorry, there are no plans at current, or in the future to add NDS support.

This is subject to change.

mudlord
Senior Member
Posts: 306
Joined: Sun Feb 08, 2009 7:16 am

NDS Support?

Post by mudlord »

NDS support is a future addon to the emulator?

 

Can you please elaborate why NDS support should be added, considering VBA traditionally was a GB/GBC/GBA emulator only.

 

I thought there is sufficient emulators around for this (Desmume, iDeaS, No$GBA [though everyone seems to use it for its NDS abilities])....

deniseweird
Junior Member
Posts: 28
Joined: Thu Mar 20, 2008 7:53 am

NDS Support?

Post by deniseweird »

I could see an advantage because some games I heard link to older GBA games in the second cartridge port, like Rockman ZX(?). There is also only 1 NDS emulator (DeSmuME) wich is free afaik. But of course getting the current systems VBA emulates working good comes first. (I am eagerly awaiting the Qt GUI with integrated emulation [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" />)

dualscreenman
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Posts: 50
Joined: Tue Mar 18, 2008 9:27 am

NDS Support?

Post by dualscreenman »

The GBA-in-second-slot doesn't require GBA emulation at all. From my understanding its quite a trivial feature to implement.

Also, iDeaS is free. (But maybe you meant Open Source?)

Last edited by dualscreenman on Sat Apr 12, 2008 8:18 am, edited 1 time in total.
deniseweird
Junior Member
Posts: 28
Joined: Thu Mar 20, 2008 7:53 am

NDS Support?

Post by deniseweird »

Yes, I meant Free Open Source software, not gratis. DesMuME is the only Free Open Source NDS emulator available now afaik.

Squall Leonhart
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Joined: Tue Mar 18, 2008 9:21 am

NDS Support?

Post by Squall Leonhart »

We could move to NDS emulation at some point, if we happen to get an NDS dev or someone here learns the architecture,.. but even then its still not a priority.

SCHUMI4EVER
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Joined: Tue Mar 18, 2008 6:48 pm

NDS Support?

Post by SCHUMI4EVER »

Just cuz VBA had near perfect GBA emulation pretty damn fast, does not mean that it would magically be perfect in DS emulation aswell...

 

Forgotten's VBA was a rare phenomenon.....emulators don't usually work like that, that fast.

 

Adding DS support would not magically give you that perfect DS emulator you want....VBA would face the exact same hurdles and obstacles as all the current DS emulators...it would possibly have basic support a little faster as the other emu authors have provided some documentation on their work, but it would not magically be a "VBA-level" DS emulator.

Last edited by SCHUMI4EVER on Sat Apr 12, 2008 7:04 pm, edited 1 time in total.
mudlord
Senior Member
Posts: 306
Joined: Sun Feb 08, 2009 7:16 am

NDS Support?

Post by mudlord »

SCHUMI4EVER made several valid points.

 

Plus, I still feel Martin, Lino's and Shash's emulators are more than enough for DS emulation. So, I'm not gonna write a DS emulator anytime soon.

Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

NDS Support?

Post by Squall Leonhart »

atleast not until we understand the GB, GBC and GBA better then what we do.

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