Exactly.
NDS Support?
NDS Support?
is it plausible? if so, hell yes
NDS Support?
Not at this point in time. This project is very much in its infancy.
NDS Support?
would it be possible to port in another nds emulator's code?
like the layers for GBA/GBC/GB/SGB, though i think the standard gba api runs all of them...
or does it support them through slightly reworked code?
i havnt even looked at how any of this is done.. or even cpp for ages.. so i wont be much help at this time lol.
would be good to see it though. i find this project very interesting.. it should be awesome watching it grow.
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NDS Support?
would it be possibly to port in another nds emulator's code?
That would just be another emulator bundled into this one, and would hardly count as NDS emulation.
The DS is also too different from the regular GB models for NDS emulation to be manageable in a straightforward way into a GBA emulator.
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Short answer: dont count on DS emulation in VBA or VBA-M.
NDS Support?
i wasnt counting on it so its okay, would just be cool to see.
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i understand the issues aswell, so dont break your backs over it [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />