NDS Support?

mudlord
Senior Member
Posts: 306
Joined: Sun Feb 08, 2009 7:16 am

NDS Support?

Post by mudlord »

Exactly.

Geti
Junior Member
Posts: 6
Joined: Thu May 01, 2008 1:51 am

NDS Support?

Post by Geti »

is it plausible? if so, hell yes

mudlord
Senior Member
Posts: 306
Joined: Sun Feb 08, 2009 7:16 am

NDS Support?

Post by mudlord »

Not at this point in time. This project is very much in its infancy.

Geti
Junior Member
Posts: 6
Joined: Thu May 01, 2008 1:51 am

NDS Support?

Post by Geti »

would it be possible to port in another nds emulator's code?

like the layers for GBA/GBC/GB/SGB, though i think the standard gba api runs all of them...

or does it support them through slightly reworked code?

i havnt even looked at how any of this is done.. or even cpp for ages.. so i wont be much help at this time lol.

would be good to see it though. i find this project very interesting.. it should be awesome watching it grow.

Last edited by Geti on Fri May 02, 2008 4:04 am, edited 1 time in total.
Hard Core Rikki
Member
Posts: 78
Joined: Tue Apr 08, 2008 12:26 pm

NDS Support?

Post by Hard Core Rikki »

would it be possibly to port in another nds emulator's code?

That would just be another emulator bundled into this one, and would hardly count as NDS emulation.

The DS is also too different from the regular GB models for NDS emulation to be manageable in a straightforward way into a GBA emulator.

 

Short answer: dont count on DS emulation in VBA or VBA-M.

Geti
Junior Member
Posts: 6
Joined: Thu May 01, 2008 1:51 am

NDS Support?

Post by Geti »

i wasnt counting on it so its okay, would just be cool to see.

 

i understand the issues aswell, so dont break your backs over it [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

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