[not likely]CUDA support

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Anatasia
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Joined: Wed Mar 19, 2008 12:57 am

[not likely]CUDA support

Post by Anatasia »

I dunno if it is a right place to post it but do you guys have the intention to implement CUDA since it was support in both Linux and Windows ?

Except Schrodinger I didn't see any project that make use of CUDA in linux.Sorry if I have caused disturbance for any ATI user.

Last edited by Anatasia on Mon Aug 10, 2009 1:41 am, edited 1 time in total.
spacy51
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[not likely]CUDA support

Post by spacy51 »

Hm. IMO CUDA would be great for the core, but the downsides are it only works with NVIDIA cards and only on Widnows/Linux (no Mac, if IIRC). I don't think it's worth the effort, even though it wouldn't be bad to have it optionally.

Anatasia
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[not likely]CUDA support

Post by Anatasia »

Er..I change my question.What about openCL ? Look like it will overcome the lacks you mention above.Can we have a future with it ?

Last edited by Anatasia on Thu Jun 19, 2008 2:59 pm, edited 1 time in total.
Squall Leonhart
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[not likely]CUDA support

Post by Squall Leonhart »

I don't think Cuda would be worth it at all, since you can only do one task at a time, so you'd be completely screwed using Cuda unless you owned 2 nvidia video cards.

mudlord
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[not likely]CUDA support

Post by mudlord »

Not to mention the task of rewriting the whole GB/GBA emu cores...

Squall Leonhart
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[not likely]CUDA support

Post by Squall Leonhart »

this leads me to believe that nvidia isn't using CUDA physics, but instead consumer level physics (game based)... since it seems you can do it with a single card.

 

so the driver is obviously defining shader groups as Geometry, physics, and graphical shaders

mudlord
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[not likely]CUDA support

Post by mudlord »

Havok uses Shader Model 3.0 pixel shaders for physics.

dualscreenman
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[not likely]CUDA support

Post by dualscreenman »

I'm in ur graphix card, shadin' ur physics.

mudlord
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[not likely]CUDA support

Post by mudlord »

"I'm in ur graphix card, shadin' ur physics. "

 

Read up on GPGPU. Then come back and talk about physics via shaders.

Squall Leonhart
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[not likely]CUDA support

Post by Squall Leonhart »

lol, Physics is rendered via shader clusters working in parallel.

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