Save state hotkeys not functioning on vba-m-gtk-svn1030
It's not limited to GTK. I just tried wxvba-m svn 1102 and it also loads the savestate instead of saving. Like others, I have to go into the menu and select save.
The continuing development of the legendary VBA gameboy advance emulator.
https://board.visualboyadvance-m.org/
It's not limited to GTK. I just tried wxvba-m svn 1102 and it also loads the savestate instead of saving. Like others, I have to go into the menu and select save.
yep, these fuckers broke it by adding useless shit to evdev
yep, these fuckers broke it by adding useless shit to evdev
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Which means now we have to figure out a fix to this? Great. I can barely understand the code and I'm trying to find out where the input would be read at. So far I've found it's in the SDL sources, but I'm having trouble going any further.
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Edit: I'm unsure, but it looks like a hotfix would have to be written in that hard codes shift into the emulator. Putting SDLK_RSHIFT and SDLK_LSHIFT directly into the code.
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yep, these fuckers broke it by adding useless shit to evdev
Â
Which means now we have to figure out a fix to this? Great. I can barely understand the code and I'm trying to find out where the input would be read at. So far I've found it's in the SDL sources, but I'm having trouble going any further.
Â
Edit: I'm unsure, but it looks like a hotfix would have to be written in that hard codes shift into the emulator. Putting SDLK_RSHIFT and SDLK_LSHIFT directly into the code.
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Since upstream does not care about it... mail me if you got something (hasufell@gentoo.org) or create a fork on github or anywhere else. I might also take a look at it when I have time.
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Posting in this thread any further seems useless.
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yep, these fuckers broke it by adding useless shit to evdev
Â
Which means now we have to figure out a fix to this? Great. I can barely understand the code and I'm trying to find out where the input would be read at. So far I've found it's in the SDL sources, but I'm having trouble going any further.
Â
Edit: I'm unsure, but it looks like a hotfix would have to be written in that hard codes shift into the emulator. Putting SDLK_RSHIFT and SDLK_LSHIFT directly into the code.
</div></blockquote>
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No, a fix would be not fucking with things that work in the first place
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Midnight commander was also affected apparently by these retarded changes.