Page 2 of 2

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Sat Sep 03, 2011 7:25 am
by Squall Leonhart

Good news, i believe i have discovered part of the cause of the issue.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Sat Sep 03, 2011 12:28 pm
by Jinjo

Good news, i believe i have discovered part of the cause of the issue.

 

Sweet! I'm looking forward in the future to your possible fix!

 

I really appreciate you looking into it. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Mon Dec 12, 2011 3:27 am
by Jinjo

Was wondering, how does one figure out what channels a game uses?

 

Is it usually just something simple like disabling certain ones to see if anything sounds missing or whatnot?

 

I bet it's that lol.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Mon Dec 12, 2011 2:14 pm
by Squall Leonhart

i run 2 emulators side by side, either of a different version, or different emulator entirely and then test each channel individually.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Wed Dec 14, 2011 3:55 am
by Jinjo

Oh, I figured I'd let you know, but the old 1.7.2 version of VBA plays Channel 3 perfectly.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Wed Dec 14, 2011 6:09 pm
by Squall Leonhart

nah, it doesn't either. but its just not as borked as what it is currently.

 

unfortunately, we don't actually have an apu specialist handy to work on the audio core.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Fri May 04, 2012 6:50 pm
by Squall Leonhart

closing becaues its tracked elsewhere


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Sat May 12, 2012 1:33 am
by Squall Leonhart

Well,i was right

 

This and several other games are failing to set the apu to AGB mode, and thus not enabling the 64byte banks in dual or switch mode.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Wed May 23, 2012 4:08 am
by Squall Leonhart

This seems to be fixed as of the upcoming 1097