[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Good news, i believe i have discovered part of the cause of the issue.
The continuing development of the legendary VBA gameboy advance emulator.
https://board.visualboyadvance-m.org/
Good news, i believe i have discovered part of the cause of the issue.
Good news, i believe i have discovered part of the cause of the issue.
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Sweet! I'm looking forward in the future to your possible fix!
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I really appreciate you looking into it. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />
Was wondering, how does one figure out what channels a game uses?
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Is it usually just something simple like disabling certain ones to see if anything sounds missing or whatnot?
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I bet it's that lol.
i run 2 emulators side by side, either of a different version, or different emulator entirely and then test each channel individually.
Oh, I figured I'd let you know, but the old 1.7.2 version of VBA plays Channel 3 perfectly.
nah, it doesn't either. but its just not as borked as what it is currently.
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unfortunately, we don't actually have an apu specialist handy to work on the audio core.
closing becaues its tracked elsewhere
Well,i was right
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This and several other games are failing to set the apu to AGB mode, and thus not enabling the 64byte banks in dual or switch mode.
This seems to be fixed as of the upcoming 1097