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Nrage Input Plugin v2.2 Beta

Posted: Tue Jun 28, 2011 2:57 pm
by ExtremeDude2

There is also another problem when using kaillera nothing works, but 1.83 does.


Nrage Input Plugin v2.2 Beta

Posted: Sat Jul 02, 2011 3:43 pm
by Iconoclast

Meh.

 

Archiving needs to be added [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />

Talk to me when to arrange a time to negotiate this.

 

negotiate ? [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" width="20" height="20" />?

 

lol,

"negotiate?"

lolwut? stfu.

 

hee-hee ^ Well I wish I could test Kaillera on here just to check this out, though yes I do remember 1.83 working. Not sure why 2.2 beta wouldn't work; maybe the XINPUT modifier would bear some acting on it.


Nrage Input Plugin v2.2 Beta

Posted: Sun Jul 24, 2011 10:12 am
by ExtremeDude2

When using a xinput enabled pad you HAVE TO use xinput, I set everything to none and disabled xinput and try using the regular way, but it did not work (also rapid fire doesn't work ). I have XBCD.


Nrage Input Plugin v2.2 Beta

Posted: Sun Jul 24, 2011 9:45 pm
by Squall Leonhart

yes. i am aware of that.


Nrage Input Plugin v2.2 Beta

Posted: Sun Sep 25, 2011 10:05 am
by ExtremeDude2

2.2 final is out [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" />