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[SVN build 727, MFC] Info & Download

Posted: Thu Sep 18, 2008 9:13 am
by spacy51

I don't think Direct3D 10 is much better for our purposes as Direct3D 9 or 8 were. However, if VBA-M supported pixel shader effects, I bet people could do more with the latest versions of these as they allow more complex code AFAIK. However, we don't have any pixel shader support yet [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />

 

Btw, if I was good enough, I'd replace the current D3D motion blur (blending textures) with a simple shader file.


[SVN build 727, MFC] Info & Download

Posted: Thu Sep 18, 2008 5:20 pm
by mudlord

However, we don't have any pixel shader support yet

 

I could be generous and give you people the patch for OpenGL GLSL support.


[SVN build 727, MFC] Info & Download

Posted: Thu Sep 18, 2008 8:22 pm
by Squall Leonhart

It'd be a learning experience at the very least. Plus, IIRC, aren't some things just plain faster in DX10 if done correctly?

 

3D surfaces, yes. 2D surfaces take a hit.


[SVN build 727, MFC] Info & Download

Posted: Fri Sep 19, 2008 1:16 am
by mudlord

You mean "textures" not surfaces.

 

Surfaces are just render areas, like the linear framebuffer on old Amiga systems. Textures are....you know [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />


[SVN build 727, MFC] Info & Download

Posted: Fri Sep 19, 2008 7:43 am
by Squall Leonhart

[img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" /> yeah yeah.

 

Dx10 isn't meant to be used on 2D textures.


[SVN build 727, MFC] Info & Download

Posted: Sat Sep 20, 2008 8:25 pm
by mudlord

2D, 3D, what difference does it make. The only difference is coordinates used. And D3D10 SHOULD NOT have issues with orthogonal projection >.>

 

If it does, feel free to bash MS's head in for stupidity.


[SVN build 727, MFC] Info & Download

Posted: Sun Sep 21, 2008 12:01 am
by Squall Leonhart

SVN MFC 742 Fixes Double Dragon 3 start crash. -Chrono-

SVN MFC 73# err something fixes incorrect SGB Border alignment - Chrono-


[SVN build 727, MFC] Info & Download

Posted: Wed Oct 15, 2008 4:41 pm
by lunchbockz

Hey, I've been trying to download your emulator but everytime I click on the download link it downloads but then a screen appears that says windows cannot open this program because windows does not know what created it, would you like to search for it's origins online? The problem is that it never finds one. I've also downloaded the latest direct x which I noticed in a few posts. Sorry I'm not too computer savy and I would greatly appreciate any help I can get. I'm getting really frustrated that I can't figure this out.


[SVN build 727, MFC] Info & Download

Posted: Wed Oct 15, 2008 6:16 pm
by chrono

You need 7zip


[SVN build 727, MFC] Info & Download

Posted: Wed Oct 15, 2008 8:01 pm
by lunchbockz

Thanks for the response, I really appreciate it. I can't believe no one has mentioned this program before.