HW accelerated filters thread

Donel
Junior Member
Posts: 1
Joined: Wed Apr 10, 2013 10:08 am

HW accelerated filters thread

Post by Donel »

Hi, could you implement this function on the main builds? The gain in speed is really high, as the GPU will do the work and leave the CPU concentrated on the emulation alone.

 

On the Snes9X emulator, which supports CG files, the difference between using shaders and using the same filter that is built-in the emulator is huge, 4x faster as a shader on my PC.

 

I would love to use the newest versions of xBR filter on VBA-M, the last version available as an rpi file is the 3.3.

Last edited by Donel on Sat May 11, 2013 5:19 am, edited 1 time in total.
Squall Leonhart
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Joined: Tue Mar 18, 2008 9:21 am

HW accelerated filters thread

Post by Squall Leonhart »

source changes were lost, and mudlord no longer has any interest in adding them.

enderandrew
Junior Member
Posts: 2
Joined: Wed Nov 09, 2016 12:48 am

HW accelerated filters thread

Post by enderandrew »

I'd love to see xBRZ support as a hardware filter. Great performance and it looks better than any filter out there.

 

https://unindented.org/articles/pixel-art-scaling-comparison-part-2/

 

https://sourceforge.net/projects/xbrz/

 

Thanks!

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