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HW accelerated filters thread

Posted: Wed Apr 10, 2013 10:15 am
by Donel

Hi, could you implement this function on the main builds? The gain in speed is really high, as the GPU will do the work and leave the CPU concentrated on the emulation alone.

 

On the Snes9X emulator, which supports CG files, the difference between using shaders and using the same filter that is built-in the emulator is huge, 4x faster as a shader on my PC.

 

I would love to use the newest versions of xBR filter on VBA-M, the last version available as an rpi file is the 3.3.


HW accelerated filters thread

Posted: Wed Apr 10, 2013 2:35 pm
by Squall Leonhart

source changes were lost, and mudlord no longer has any interest in adding them.


HW accelerated filters thread

Posted: Wed Nov 09, 2016 12:49 am
by enderandrew

I'd love to see xBRZ support as a hardware filter. Great performance and it looks better than any filter out there.

 

https://unindented.org/articles/pixel-art-scaling-comparison-part-2/

 

https://sourceforge.net/projects/xbrz/

 

Thanks!