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[FIXED]GBA Colour palette possible incorrect

Posted: Sun Aug 31, 2008 5:16 am
by Squall Leonhart

under the Borders Automatic option create a "GBA Audio" item would suffice.


[FIXED]GBA Colour palette possible incorrect

Posted: Sun Aug 31, 2008 11:10 am
by Squall Leonhart

i asked mudlord to sort this out, since he was available earlier.


[FIXED]GBA Colour palette possible incorrect

Posted: Sun Aug 31, 2008 3:29 pm
by spacy51

Patch applied

 

Edit:

Just added it to my MFC audio core settings dialog as well.

When the setting is not yet in the ini, VBA-M will default to enabled (declicking on), so the end user gets the best possible sound without having to set this option manually.

 

Below are the changed gbSound.h/.cpp source files, based on SVN revision 671. This just adds void gbSoundSetDeclicking( bool ) and bool gbSoundGetDeclicking(), that need to be hooked up to some GUI menu/checkbox. It takes effect immediately; no need to reset the game.

 

vbam-671_patch.zip


[FIXED]GBA Colour palette possible incorrect

Posted: Sun Aug 31, 2008 5:10 pm
by chrono

GB declicking for SDL [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" /> (+ small CMakeLists.txt update)