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NDS Support?

Posted: Fri Apr 18, 2008 6:40 am
by mudlord

Exactly.


NDS Support?

Posted: Thu May 01, 2008 2:46 am
by Geti

is it plausible? if so, hell yes


NDS Support?

Posted: Thu May 01, 2008 3:27 am
by mudlord

Not at this point in time. This project is very much in its infancy.


NDS Support?

Posted: Fri May 02, 2008 1:21 am
by Geti

would it be possible to port in another nds emulator's code?

like the layers for GBA/GBC/GB/SGB, though i think the standard gba api runs all of them...

or does it support them through slightly reworked code?

i havnt even looked at how any of this is done.. or even cpp for ages.. so i wont be much help at this time lol.

would be good to see it though. i find this project very interesting.. it should be awesome watching it grow.


NDS Support?

Posted: Fri May 02, 2008 2:39 am
by Hard Core Rikki

would it be possibly to port in another nds emulator's code?

That would just be another emulator bundled into this one, and would hardly count as NDS emulation.

The DS is also too different from the regular GB models for NDS emulation to be manageable in a straightforward way into a GBA emulator.

 

Short answer: dont count on DS emulation in VBA or VBA-M.


NDS Support?

Posted: Fri May 02, 2008 4:23 am
by Geti

i wasnt counting on it so its okay, would just be cool to see.

 

i understand the issues aswell, so dont break your backs over it [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />