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performance problem
Posted: Sun May 25, 2008 10:16 am
by spacy51
how about me sir? i have a p3 650 mhz / 128mb laptop?
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i run the basic vba with no problems... with some crappy speed with other games (pokemon emerald)
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does my pc support VBA-M? i cant try it now because im trying to fix "D3dx9_32.dll Not Found" Error
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thx 4 the support!
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http://vba-m.com/vbam/vbacompiles/msvc2008/Directx_9c_webupdater.zip
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it is safe to assume that VBA-M will likely end up with higher cpu requirements then VBA.
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I wouldn't be too sure about that, since we got a recompiling core and several improvements.
The only point where I might have to do something is a DirectDraw replacement. I could for example write another D3D plugin which just writes to surfaces or the frame buffer which should be easier for old gfx cards because this would reduce the effort from 3D to 2D, which should run well on every gfx card out there.
performance problem
Posted: Sun May 25, 2008 11:46 pm
by shinden
Oh thx bro for the fix im gonna try it.
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i hope vba-m runs well on my good old laptop.
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i really really appreciate your help guys. thx and more power/:banana_beam_up:
performance problem
Posted: Mon May 26, 2008 5:01 am
by Squall Leonhart
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38" data-ipsquote-contentclass="forums_Topic"><div>
how about me sir? i have a p3 650 mhz / 128mb laptop?
Â
i run the basic vba with no problems... with some crappy speed with other games (pokemon emerald)
Â
does my pc support VBA-M? i cant try it now because im trying to fix "D3dx9_32.dll Not Found" Error
Â
thx 4 the support!
Â
http://vba-m.com/vbam/vbacompiles/msvc2008/Directx_9c_webupdater.zip
Â
Â
it is safe to assume that VBA-M will likely end up with higher cpu requirements then VBA.
Â
I wouldn't be too sure about that, since we got a recompiling core and several improvements.
The only point where I might have to do something is a DirectDraw replacement. I could for example write another D3D plugin which just writes to surfaces or the frame buffer which should be easier for old gfx cards because this would reduce the effort from 3D to 2D, which should run well on every gfx card out there.
</div></blockquote>
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i meant recommended requirements, especially when the linking is rewritten,
performance problem
Posted: Mon May 26, 2008 8:19 am
by spacy51