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GBC boot code support

Posted: Fri Oct 02, 2009 8:37 pm
by I.S.T.

that... makes no sense. How would it sell five or less?


GBC boot code support

Posted: Fri Oct 02, 2009 10:59 pm
by Squall Leonhart

depends if you count in units of 10 or 100 [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

 

anyway...... we'd be wasting Blaargs audio enhancements by dropping CGB support.....


GBC boot code support

Posted: Fri Jan 01, 2010 11:57 pm
by PimpUigi

So is it possible to play the old Gameboy games like Metroid 2 with their intended color palette from the GBC bios now?


GBC boot code support

Posted: Sat Jan 02, 2010 1:21 am
by Squall Leonhart

no.


GBC boot code support

Posted: Sat Jan 02, 2010 3:39 am
by PimpUigi

Lame.

When are we going to be able to do that?


GBC boot code support

Posted: Sat Jan 02, 2010 7:28 am
by Squall Leonhart

When the cows come home.


GBC boot code support

Posted: Sat Jan 02, 2010 9:04 am
by PimpUigi

That's a shame.

That's the one thing I can't wait for in these GBA emulators.


GBC boot code support

Posted: Sat Jan 02, 2010 10:34 am
by Squall Leonhart

lol, well the person who could do this is currently working on VBA2


GBC boot code support

Posted: Sat Jan 02, 2010 10:57 am
by spacy51

Are you talking about me?

 

What do I have to do to get these plaettes working? Just execute the BIOS right at the beginning and it will set them up correctly? That would be very easy.


GBC boot code support

Posted: Sat Jan 02, 2010 11:05 am
by PimpUigi

Hopefully it's easy.

None of the use made Metroid 2 palettes come close to the quality of the GBC Bios Metroid 2 palette...I have a feeling that's why they didn't make Metroid 2 DX.

 

A good handful of games have palette's built into the GBC bios, so it's a huge improvement to an emulator to get that feature functional.