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VisualBoyAdvance-m 2.0.1
Posted: Wed Oct 11, 2017 10:18 pm
by ZachBacon
Changelog
All notable changes to this project will be documented in this file.
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The format is based on Keep a Changelog
and this project adheres to semantic Versioning.
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[2.0.1] - 10/11/2017
Added
- gitter.im badge in readme
- 32bit cross compiling support on 64bit linux
- added support for GNUInstallDirs to cmake
- Include new translations from transifex
- Added WxWidgets ABI compiler check
- Add linux Joystick reference to issue template
- Add #include fir std::cell()
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Changed
- Fix 2xSaImmx.asm linking issue
- cmake: default to ENABLE_ASM_CORE=OFF
- libretro merging from upstream libretro fork.
- better fix for clipped video in GL Fullscreen.
- Fix flibc crash: add log message on fopen failure
- fix gameboy header-detection in libretro interface
- hotfix for potential buffer-overflow
- delete memory in common/array.h on destruction
- SDL: improve error msg for unwritable config
- SDL: fix deflt bat saving, improve dir checking
- fix portability issue with strerror_r()
- Windows doesn't have sterror_r
- wx/wxvbam: fix GetAbsolutePath
- fix a memory leak due to wrong syntax
- regenerate translation files
- fix errors reported by SUSE's post build linter
- SUSE Lint: fix a few classes of warnings
- let cmake escape -D preproc. definitions
- fix memory viewer xrc on wx 3.1+
- SoundSDL: lock conditional code cleanup
- remove the default F11 keybinding for save state
- hopefully fix resize artifacts on game panel
- soundSDL: write silence when paused
- cleanup SoundSDL #139 #130 #97 #67 #65 #46 #47
- document how to provice symbolic backtraces
- "no throttle" fixes/cleanup
- only use -mtune=generic on x86/amd64
- installdeps: use -j$(nproc) not -j8 in info
- use -fabi-version=2 for GCC turn off LTO
- installdeps: minor refactoring/cleanup
- minor improvements for Wx Compile tests
- fix wx ABI check for Win32/MinGW
- installdeps: fedora fixes, including m32
- cmake: wx and cross compiling fixes
- restore wx 2.7 compat, improve string processing
- rename CMakeScripts/ to cmake/
- work around gcc lto wrappers bug with gcc 7.x
- remove doctoc title from README.md TOC
- improve win32 dependencies git submodule handling
- use num cpu cores to parallelize LTO link with gcc
- fix huge app icon in Win volume settings
- fix deadlock in SoundSDL:deinit()
- added executable extension for sdl binary
- default LTO to off on 64bit MinGW
- deps: dont check result of apt-get update
- read version and subversion info from Git
- fix error and version info in shallow git clones
- refactor/cleanup GitTagVersion.cmake
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Removed
- Cairo Renderer: it never performed well to begin with
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[2.0.1]: https://github.com/visualboyadvance-m/visualboyadvance-m/compare/throttle...v2.0.1
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Tarball source is http://dl.vba-m.com/2.0.1/visualboyadvance-m-2.0.1.tar.gz
Windows Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/vbam-2.0.1.7z
MacOS Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/visualboyadvance-m-Mac.zip
VisualBoyAdvance-m 2.0.1
Posted: Thu Oct 12, 2017 4:41 pm
by ZachBacon
So sue me lol I was working late on that. trying to balance a full time job and working on vba-m isn't easy.
But yeah, because of said job I didn't have much time to build a binary yet, I was working on updating my toolchain and making sure it was ready. I should have a windows binary available soon and Caelum should have a MacOs binary available soon.
Solus already has a build in their repositories (beat archlinux to the punch [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />)
Anyways I'm getting off work now, it'll be an hour (as of said message.) Before I can post the binary.
- remove the default F11 keybinding for save state
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- document how to provice symbolic backtraces
You meant 'provide' right? c --> d lol [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />
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- added executable extension for sdl binary
COOL!
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always a good thing.. [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" width="20" height="20" />
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Windows Build: (Will update thread to include download links)
Whaaaat! NooooOo Win build yet!!??
not ready yet?!
lol [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />
VisualBoyAdvance-m 2.0.1
Posted: Fri Oct 13, 2017 3:12 am
by thievesking
This update is great but I want make a question. Is it possible that the red letters that come out when loading the ROM and when you take a screenshot do not appear? Thanks for your work.
VisualBoyAdvance-m 2.0.1
Posted: Sun Oct 15, 2017 8:07 am
by hooddy
Please create an Win32 build. There is x64 build only.
VisualBoyAdvance-m 2.0.1
Posted: Sun Oct 15, 2017 9:14 am
by ZachBacon
At this point, 64bit is the new norm. I don't see any real reason to have a 32bit build, most modern computers have a 64bit enabled chip that is capable of running a 64bit OS. That is just my feelings in the matter
VisualBoyAdvance-m 2.0.1
Posted: Sun Oct 15, 2017 12:56 pm
by thievesking
Why when you press LT or RT key on xbox360 controller, VBA-M interpret each button as two different?
VisualBoyAdvance-m 2.0.1
Posted: Sun Oct 22, 2017 4:43 am
by thievesking
How can I enable Xaudio2 in the las vba-m version? I have low noise. Some one can help me?
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Regards.
VisualBoyAdvance-m 2.0.1
Posted: Fri Nov 10, 2017 10:47 am
by TeHB455HUNT3R
Is there any way to keep the emulator configuration within the folder itself or is it stuck writing to appdata now?
VisualBoyAdvance-m 2.0.1
Posted: Wed Dec 27, 2017 11:35 am
by Dbfan4life
Just tried this version and golden sun the lost age has become an all around bug/glitchfest. Sticking with the older version till this is fixed.
VisualBoyAdvance-m 2.0.1
Posted: Thu Feb 28, 2019 4:33 am
by fRikimaru
Every year I come back here searching for a new version of the best emulator looking for a gamma, bright option, but never comes. The emulator has been enhanced almost to perfection but still has the bright issue, i wonder if someday it is going to be fixed.