2 Quesions - Delay and Sync
Not sure if this is the place to ask it. But hope so.
Â
My 2 questions are Audio related, or well one of them is a bit off topic, depending on how you look at it, but here goes.
Â
Quesion 1:
Â
When i use the lowest Latency possible, it says 2 frames 33.3 ms.
Does that mean that i will hear the Audio 33.3ms from when it´s produces (and in 33.3ms 2 frames is shown)?
Â
If i am then Recording the emulator with Fraps or Dxtory, Will it also have this delay. If so, by making a delay of -33.3ms afterwards, will it cure it?
Â
I currently think it does, but better of asking.
Â
Question 2:
Â
What are the best settings for sync and prevent sound stutter.
Â
It probably varies, but mind as well just ask.
Â
I must have Vsync, and as my screen is 60hz, it shouldn´t be any problem as Gameboy also is 60hz(or 59.xx i think).
Â
And i am not sure, but from my Emulating over the years, i always end up using Sync Audio, as it produces the cleanest audio. Probably from Project64 where you get jitter and cracks most of the time with Limit FPS.
Â
Now i don´t know how VBA M handles it, but should i use Vsync with Audio Sync?
Â
And is there any Rendering API you recommend, i currently use Direct3D.
Â
Also, I use triple buffering, which should be like the best of 2 worlds in regards to Input Lag, but i think it´s just for OpenGL that it always uses the latest frame, and Direct3D will always go in order, meaning it can be behind by 1 or more frames just to do it in the order the frames where supposed to be shown.
Â
Â
Â
Okay this got a bit messy, but hopefully you get what i am talking about.
Â
Thanks!