I've been playing through Medabots - Metabee Version and found that when fighting in the "Wilderness" area a peculiar graphical glitch occurs. Basically, anytime the fps dips below or rises above 60, the background sandstorm(?) effect becomes extremely pixelated. I'm playing with D3D 9 Linear filter enabled, have V-sync and Triple Buffering enabled, and pixel filers disabled. I have however tried out every combination of video or filter options I could think of in an effort to solve this with no success. I was able to figure out that the effect causing the issue is in layer BG 2 though, disabling it turns off the effect and pixelation issues don't persist elsewhere.
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I can't capture an image of what the game should look like, because everytime I try to capture video or a screenshot the fps changes ever so slightly from 60 and thus becomes pixelated. Instead I have attached a picture of what the game looks like when it is pixelated as well as a zip file with both a battery save and save state. The save state is at the start of an encounter where the effect is used, and the battery save is in an area where if you run around a battle with the effect should happen. The effect should look like a smooth wave of sand or something near transparent moving up the screen, to see the pixelation simply press the turbo button or throttle the game to any speed besides 100% with no frame skipping.
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Hope this gets solved soon because the game is nigh unplayable without turbo mode, and it's nigh unwatchable with this pixelation.
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