Page 1 of 3
VisualBoyAdvance-M [svn 1097 MFC] info and download
Posted: Wed May 23, 2012 5:50 am
by Squall Leonhart
General Info:
VBA-M is a [super] Game Boy emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
Â
Â
Changes in this release:
r1097
commit latest nasm and kode54's change to gb_oscs that has seemed to have resolved the channel 3 issue in a number of games.
r1096
how did the spanish version of fire red get its save type set to eeprom (savetype=1)
r1095
Added support for detected FFMPEG include path
r1094
cleans up a unary minus unsigned still unsigned warning also fixes channel 3 in Mario and luigi super star saga. DON'T ASK ME HOW, i have no idea. Infact changing other area's affected the channels as well, so i have no idea how the fuck ...
r1093
DEBIAN: Add manpages for gvbam and wxvbam, thanks to Jeremy Newton for writing them.
r1092
FFMPEG: Fix build for newer versions of the library.
r1091
Fix build errors with zlib-1.2.6.
r1090
CMake: Enable GBA linking by default. Fixes Sonic Advance 2.
r1089
added a note that the unpatched MSVC2010 has a bug that causes SSE2 to be applied on some operations when the /SSE flag is set, which causes an illegal instruction on processors not supporting SSE2
r1086
update FSF address
Â
Download:
VisualBoyAdvance-M SVN1097 (click to download)
VisualBoyAdvance-M [svn 1097 MFC] info and download
Posted: Wed May 23, 2012 6:04 am
by Squall Leonhart
Not a great deal can be said about the last 12 revs, mainly its been tidying up little annoyances in the build process and where configurations are saved when opening multiple instances
Â
The best change, well atleast for those users experiencing it is a small change Kode54 applied to the GB_APU which has so far cleared up the issues in games using wave ram(Channel 3)
Â
A few of these games come to mind, Mario and luigi super star saga, Telefang 2, Megaman battlenetwork, and im sure there are many more which had issues previously.
VisualBoyAdvance-M [svn 1097 MFC] info and download
Posted: Wed May 23, 2012 11:19 am
by AutoFire
General Info:
VBA-M is a [super] Game Boy emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
Â
Â
Changes in this release:
r1097
commit latest nasm and kode54's change to gb_oscs that has seemed to have resolved the channel 3 issue in a number of games.
r1096
how did the spanish version of fire red get its save type set to eeprom (savetype=1)
r1095
Added support for detected FFMPEG include path
r1094
cleans up a unary minus unsigned still unsigned warning also fixes channel 3 in Mario and luigi super star saga. DON'T ASK ME HOW, i have no idea. Infact changing other area's affected the channels as well, so i have no idea how the fuck ...
r1093
DEBIAN: Add manpages for gvbam and wxvbam, thanks to Jeremy Newton for writing them.
r1092
FFMPEG: Fix build for newer versions of the library.
r1091
Fix build errors with zlib-1.2.6.
r1090
CMake: Enable GBA linking by default. Fixes Sonic Advance 2.
r1089
added a note that the unpatched MSVC2010 has a bug that causes SSE2 to be applied on some operations when the /SSE flag is set, which causes an illegal instruction on processors not supporting SSE2
r1086
update FSF address
Â
Download:
VisualBoyAdvance-M SVN1097 (click to download)
Â
Does that change in r1090 mean that I can use r1097 to link, or do I still need to use r1030b?
VisualBoyAdvance-M [svn 1097 MFC] info and download
Posted: Wed May 23, 2012 11:32 am
by Squall Leonhart
You still need to use r1030b
Â
Win32 builds have always had GBA_Link enabled, but the backend and packet recieve/send code is not fully functional.
Â
1030b contains changes from code that adamn was working on on his own. He hasn't been seen for almost a year now and no source is available to merge down the tree.
Â
The change in 1090 is only applicable to linux builds of VBA-M, to resolve an issue where certain games fail to run because a certain hardware test/check fails.
VisualBoyAdvance-M [svn 1097 MFC] info and download
Posted: Fri May 25, 2012 9:33 pm
by CahosRahneVeloza
Woah~! :xso_shocked:
Â
A newer build!
Â
I just dropped by because I was going to suggest your fine product to a newbie at a ROMs forum I frequent who was still using the ancient 1.7 build of the original VisualBoyAdvance emulator. I was about to suggest the older 956 SVN Build when I noticed this thread advertising a newer build, so instead of suggesting the 956 build I immediately opted to link this thread to my reply to the guy's thread [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />
Â
But I've got to be honest, I haven't tried this newer build myself yet so I was kind of jumping the gun when I suggested this to him :ashamed:
Â
I will be giving this a whirl though as I absolutely enjoy you folks' work [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />
VisualBoyAdvance-M [svn 1097 MFC] info and download
Posted: Sat Jun 02, 2012 5:16 pm
by Squall Leonhart
the 7z is using LZMA2, which requires 7z 9.x+ or Winrar 4x+
VisualBoyAdvance-M [svn 1097 MFC] info and download
Posted: Wed Jul 18, 2012 2:11 pm
by kirous
Please The game FIFA World Cup 2006 and Other Soccer Game is very Slow, Please check this
VisualBoyAdvance-M [svn 1097 MFC] info and download
Posted: Wed Jul 18, 2012 2:37 pm
by Squall Leonhart
slow how? try enabling the Mirroring option under emulation > game overrides and then close and reopen the rom
Â
edit
Â
this game behaves like this on all emulators, its a game issue
VisualBoyAdvance-M [svn 1097 MFC] info and download
Posted: Thu Jul 19, 2012 10:26 am
by rainbow.lam25
Are u guys still develop this ? And how about the linking? :badger:
VisualBoyAdvance-M [svn 1097 MFC] info and download
Posted: Thu Jul 19, 2012 10:58 am
by AutoFire
Are u guys still develop this ? And how about the linking? :badger:
Squall, I think, mentioned at some point that big things were in the pipeline for VBA-M, so yes: it is still in active development. As for linking, you're just going to have to stick with revision 1030b; my understanding is that the guy who was working on the linking code vanished from the project after that and took his code with him.