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Nrage Input Plugin 2.3c

Posted: Sun Feb 26, 2012 5:34 pm
by Squall Leonhart

Changes

 

Release 2.3c

/Xinput Rumble and Deadzone fixed (Thanks KrossX)

/Some potential crash and buffer overruns? fixed by kidkat

/Some UI changes to improve readability for high dpi setups

 

Release 2.3b

/Xinput config loading fixed

+No longer crashes if an assigned device is removed or not present when starting emulation.

/RC files saved from visual studio break the file lister, reverted and edited with notepad.

 

Release 2.2:

+Resolved file browsers not displaying supported file types

+Improved Xinput support by backporting changes from 1964input

 

Download(via adf.ly)


Nrage Input Plugin 2.3c

Posted: Sun Jun 24, 2012 2:24 am
by ebennett365

does not work the emulator does not load it :angry:


Nrage Input Plugin 2.3c

Posted: Sun Jun 24, 2012 2:49 am
by Squall Leonhart

RTFM


Nrage Input Plugin 2.3c

Posted: Mon Jul 02, 2012 2:00 pm
by ExtremeDude2

Hmm, now my modifiers seem to not work anymore :angel:


Nrage Input Plugin 2.3c

Posted: Mon Jul 02, 2012 6:19 pm
by Squall Leonhart

modifiers weren't touched at all.


Nrage Input Plugin 2.3c

Posted: Mon Jul 02, 2012 9:51 pm
by Iconoclast

Haven't had problems setting up a rapid fire macro on the release build provided here.


Nrage Input Plugin 2.3c

Posted: Wed Jul 04, 2012 11:03 am
by ExtremeDude2

Hmm, my pj64 also crashes when I don't use xinput [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" width="20" height="20" />

 

Notes: I only tested with an xbox 360 controller, probably just me [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" width="20" height="20" />


Nrage Input Plugin 2.3c

Posted: Wed Jul 04, 2012 7:02 pm
by Squall Leonhart

thats a device lost crash.... its never been very graceful


Nrage Input Plugin 2.3c

Posted: Tue Aug 21, 2012 6:11 am
by Squall Leonhart

updated to 2.3c


Nrage Input Plugin 2.3c

Posted: Sun Dec 30, 2012 6:12 pm
by asiga

Thanks a lot for this great plugin.

 

I think I need one more mode option for using the mouse/touchpad with project64. What I need is a "dragging" mode (ie: the joystick is moved only if you move the mouse together with the left mouse button. If you stop the mouse but the left button remains pressed, the joystick remains at the last position. Only when you release the left button, the joystick returns to its zero position).

 

I mean this:

1-If you move the mouse without pressing any button, the joystick remains at static zero position (no motion).

2-If you press the left mouse button, the plugin registers the current mouse position as the "current zero".

3-If you hold the left mouse button pressed, and move the mouse, the analog joystick position is computed as the vector from the previously recorded "current zero" to the current mouse position.

4-If you stop the mouse, but the left mouse button is still pressed, the analog joystick position continues to be the same vector as in 3 (so the motion continues at the same speed).

5-If you release the left mouse button, the analog joystick returns to its zero position (no motion).

6-If you press the left mouse button again, the new current position is registered as the new "current zero".

(...and so on...)

 

Note that since the analog joystick position will be set as the length of the vector from the "current zero" to the "current position", I believe this mode might need a different scale setting for the motion.

 

This mode would be greatly useful for both mouse and touchpad use, IMHO, because with the current modes you must be moving the mouse continuously, which is rather uncomfortable (and the absolute mode is hard to get used to, because it's hard to find the zero position).

 

Could you implement it, please? I believe it should be quite easy...

 

Thanks a lot anyway for this great plugin!!