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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Posted: Tue Aug 16, 2011 4:51 pm
by Jinjo
Don't know if "pitch" would be the right word. But here, I'll use an example.
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In Mario & Luigi Superstar Saga, the speech bubbles have a kinda high pitched noise as the text is "speaking". Here is an example of a video I found online:
<div><iframe width="459" height="344" src="https://www.youtube.com/embed/RUn4eYrHT ... ure=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
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I own the game and can confirm that's what it sounds like on an actual GBA Sp/Micro. Now here's what it sounds like on my end using VBA-M:
http://www.youtube.com/watch?v=xQf4zDGY_6Y
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As you can tell the speech bubbles are "lower" in pitch, among other things.
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I've played around with audio settings and I'm gonna keep on searching around and testing other things (different roms, VBA builds, etc). I figured I'd post it here for now.
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Any help could be appreciated.
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Posted: Wed Aug 17, 2011 12:27 am
by AdamN
Hmm.. could be the buggy Channel 3 sound
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Posted: Wed Aug 17, 2011 3:19 am
by Squall Leonhart
nope, this game is completely Direct Sound.
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The difference in noise can be attributed to the difference in pc sound hardware capabilities and the fact vba-m has an adjustable interpolation slider for gba.
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Posted: Wed Aug 17, 2011 4:36 pm
by Jinjo
nope, this game is completely Direct Sound.
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The difference in noise can be attributed to the difference in pc sound hardware capabilities and the fact vba-m has an adjustable interpolation slider for gba.
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Is it really? When I disable Channel 3 the text noises are disabled.
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Thanks for the responses, guys.
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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Posted: Thu Aug 18, 2011 2:18 am
by Squall Leonhart
oh, lol well if it does have some sounds coming from channel 3.... yeah, theres a bit of an issue in some of the sample banks/voices.
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Channel 3 is the hardest of the channels to get working for everything properly.
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Posted: Fri Aug 26, 2011 9:59 pm
by Jinjo
I'm gonna pretend I know how things work and demand that you fix it immediately.
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[img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />
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It's all cool. I can just use v 1.7.2 of the old VBA since it doesn't have that Channel 3 mishap.
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Posted: Fri Aug 26, 2011 10:17 pm
by Squall Leonhart
actually, all emulators have issues with channel 3, its just more or less noticeable between them.
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most of them cannot do Voice 3 of bank 1 properly, while the same voice in bank 0 is fine.
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unfortunately the developer of gbapu no longer has time to improve on it.
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Posted: Fri Aug 26, 2011 10:50 pm
by Jinjo
1.7.2 is definitely on the "less noticeable" end of that spectrum.
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Posted: Fri Aug 26, 2011 11:04 pm
by Squall Leonhart
adam and i tested the banks and only really found bank 1 to have problems, and there is a section of code in gbapu commented to check for issues with the bank switching and dual bank mode.
[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.
Posted: Sat Aug 27, 2011 2:07 pm
by Jinjo
adam and i tested the banks and only really found bank 1 to have problems, and there is a section of code in gbapu commented to check for issues with the bank switching and dual bank mode.
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I have no idea what that means.
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It's like a whole 'nother language, lol.