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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Tue Aug 16, 2011 4:51 pm
by Jinjo

Don't know if "pitch" would be the right word. But here, I'll use an example.

 

In Mario & Luigi Superstar Saga, the speech bubbles have a kinda high pitched noise as the text is "speaking". Here is an example of a video I found online:

<div><iframe width="459" height="344" src="https://www.youtube.com/embed/RUn4eYrHT ... ure=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
 

I own the game and can confirm that's what it sounds like on an actual GBA Sp/Micro. Now here's what it sounds like on my end using VBA-M:

http://www.youtube.com/watch?v=xQf4zDGY_6Y

 

As you can tell the speech bubbles are "lower" in pitch, among other things.

 

I've played around with audio settings and I'm gonna keep on searching around and testing other things (different roms, VBA builds, etc). I figured I'd post it here for now.

 

Any help could be appreciated.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Wed Aug 17, 2011 12:27 am
by AdamN

Hmm.. could be the buggy Channel 3 sound


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Wed Aug 17, 2011 3:19 am
by Squall Leonhart

nope, this game is completely Direct Sound.

 

The difference in noise can be attributed to the difference in pc sound hardware capabilities and the fact vba-m has an adjustable interpolation slider for gba.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Wed Aug 17, 2011 4:36 pm
by Jinjo

nope, this game is completely Direct Sound.

 

The difference in noise can be attributed to the difference in pc sound hardware capabilities and the fact vba-m has an adjustable interpolation slider for gba.

 

Is it really? When I disable Channel 3 the text noises are disabled.

 

Thanks for the responses, guys.

 


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Thu Aug 18, 2011 2:18 am
by Squall Leonhart

oh, lol well if it does have some sounds coming from channel 3.... yeah, theres a bit of an issue in some of the sample banks/voices.

 

Channel 3 is the hardest of the channels to get working for everything properly.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Fri Aug 26, 2011 9:59 pm
by Jinjo

I'm gonna pretend I know how things work and demand that you fix it immediately.

 

[img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

 

It's all cool. I can just use v 1.7.2 of the old VBA since it doesn't have that Channel 3 mishap.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Fri Aug 26, 2011 10:17 pm
by Squall Leonhart

actually, all emulators have issues with channel 3, its just more or less noticeable between them.

 

most of them cannot do Voice 3 of bank 1 properly, while the same voice in bank 0 is fine.

 

unfortunately the developer of gbapu no longer has time to improve on it.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Fri Aug 26, 2011 10:50 pm
by Jinjo

1.7.2 is definitely on the "less noticeable" end of that spectrum.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Fri Aug 26, 2011 11:04 pm
by Squall Leonhart

adam and i tested the banks and only really found bank 1 to have problems, and there is a section of code in gbapu commented to check for issues with the bank switching and dual bank mode.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Sat Aug 27, 2011 2:07 pm
by Jinjo

adam and i tested the banks and only really found bank 1 to have problems, and there is a section of code in gbapu commented to check for issues with the bank switching and dual bank mode.

 

I have no idea what that means.

 

It's like a whole 'nother language, lol.