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gbGetValue & gbGenFilter - Need information

Posted: Tue Aug 03, 2010 9:26 am
by wiseguy12851

I'm looking to optimize the entire core, in order to do that I need to know what the functions gbGenFilter and gbGetValue do.


gbGetValue & gbGenFilter - Need information

Posted: Tue Aug 03, 2010 6:46 pm
by Squall Leonhart

Fixing is more important then optimising at this point.


gbGetValue & gbGenFilter - Need information

Posted: Tue Aug 03, 2010 8:41 pm
by wiseguy12851

What needs to be fixed, it's obviously not compile time bugs, and going back to the original question - If I understand what each function does then I might come up with better ways to solve problems and future problems or point out undiscovered bugs, so it's still helpful to understand what these 2 functions do.

 

edit

and what problems need to be solved


gbGetValue & gbGenFilter - Need information

Posted: Tue Aug 03, 2010 9:45 pm
by Squall Leonhart

Theres a number of games with core failures, a couple with graphics issues (timing) and a a bug in SaveStates for both win32 and linux.

 

GBGen filter is GameBoy Generation Filter ir memory serves, and its used to differentiate GB from GBC when applying colours. i could be wrong but thats what it looks like atleast.


gbGetValue & gbGenFilter - Need information

Posted: Tue Aug 03, 2010 9:51 pm
by Squall Leonhart

theres probably fix hacks in there now which aren't required or break stuff now....