[split] VisualBoyAdvance-M (904) Build MFC

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Cobra951
Junior Member
Posts: 15
Joined: Thu Sep 11, 2008 10:30 pm

[split] VisualBoyAdvance-M (904) Build MFC

Post by Cobra951 »

Immediately ran into an exception. The particulars:

 

  • SVN 904
  • ROM: Legend of Zelda, The - A Link to the Past & Four Swords (U).gba

 

Started a game, A Link to the Past. Walked into castle. Got sword & shield from uncle. Saved game (battery). Shift-F1 for save state. Exception

 

Back to SVN 896. No problems with this ROM.

 

Thanks for the continued support!

 

Edit: Now I'm thinking I used the "Detect now" function for saving with 896. So I'm not entirely sure it's as simple as I made it sound above. I haven't used detection for any other ROMs with 896, though. It has worked flawlessly so far (but no Pokemon ROMs tried yet).

Last edited by Cobra951 on Mon Sep 07, 2009 10:54 am, edited 1 time in total.
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ZachBacon
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Joined: Tue Mar 27, 2018 9:35 pm

[split] VisualBoyAdvance-M (904) Build MFC

Post by ZachBacon »

split from topic and moved to bugs forum

spacy51
Senior Member
Posts: 371
Joined: Tue Mar 18, 2008 4:59 pm

[split] VisualBoyAdvance-M (904) Build MFC

Post by spacy51 »

Save type detection is a seperate tool that does not affect emulation in any way.

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