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VBA-M doesn't seem to read UPS patch files right
Posted: Sun Aug 23, 2009 11:59 am
by C. V. Reynolds
I'm not sure where to put this bug report, but I'll try here.
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I have an IPS and a UPS that both change a ROM image in the EXACT same way. I tested with a hex editor. However, only the IPS, when placed in the appropriate folder, will cause any change in the game when soft-patched.
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In this case, it is a English translation patch for Fire Emblem - Fuuin no Tsurugi. The UPS, despite causing the same effect as the IPS when hard-patched, just doesn't seem to be read by VBA-M's soft-patching ability at all. This is strange, because it can read the Mother 3 English translation patch just fine.
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And yes, the files are all named correctly.
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I have the newest VBA-M (SVN891), but this problem occurred in every version I've ever used.
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I took some pictures, though I think they may be useless for this bug. I copied the images from my monitor because, for some reason, VBA-M is crashing when I try to screen capture. The differences in color around the "Press start" is because the green aura flashes as a part of the normal game.
VBA-M doesn't seem to read UPS patch files right
Posted: Sun Aug 23, 2009 12:07 pm
by Squall Leonhart
the ups format is at fault.
VBA-M doesn't seem to read UPS patch files right
Posted: Sun Aug 23, 2009 12:10 pm
by C. V. Reynolds
Could you tell me why that is please? What's the difference between the Fire Emblem patch and the Mother 3 patch that would make one work and not the other?
VBA-M doesn't seem to read UPS patch files right
Posted: Sun Aug 23, 2009 1:00 pm
by Squall Leonhart
attach the ups file in a zip (7zip has issues here)
VBA-M doesn't seem to read UPS patch files right
Posted: Mon Aug 24, 2009 2:25 am
by C. V. Reynolds
Here. Thanks for checking.
VBA-M doesn't seem to read UPS patch files right
Posted: Thu Aug 27, 2009 2:52 am
by Squall Leonhart
The format is correct.. but it might be a below 1MB thing... will have to check it out some more, might even paste in another 500K of white space into the file to test that....
VBA-M doesn't seem to read UPS patch files right
Posted: Sat Aug 29, 2009 4:24 pm
by chrono
VBA-M doesn't seem to read UPS patch files right
Posted: Sun Aug 30, 2009 6:10 am
by Squall Leonhart
hmm, it doesn't appear to have fixed anything chrono.
VBA-M doesn't seem to read UPS patch files right
Posted: Sat Jul 30, 2011 10:15 pm
by Kazuo256
I'm sorry for reviving this old topic, but I have a problem similar to Reynolds' with the same game (Fire Emblem - Fuuin no Tsurugi). I have both SDL and GTK versions of gba-m for linux, but only the SDL version recognizes the .ips file I have. Thus when playing it on the SDL version it is in English, and when playing it on the GTK version it is in Japanese.
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The .ips file is in the same folder the game's ROM file is. I've tried changing the ROM directory in the GTK version, but that didn't work.
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I'd like to run it on the GTK version if possible, because, well, it has save states and cheats, lol.
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The SVN revision I'm using is r1001 I think.
VBA-M doesn't seem to read UPS patch files right
Posted: Sun Jan 01, 2012 1:45 pm
by Squall Leonhart
hard patch the rom as Sword of Seals keeping Fuuin no Tsurugi for the unpatched
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C. V. Reynolds, it appears to me that you have used 'upset' to create the ups patch from the difference between an clean and patched rom
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though even a more correct tool is having problems making compatible autopatching ups files for this game..... hmmm