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Removing pixel filters
Posted: Mon Oct 27, 2008 2:21 pm
by spacy51
Doing my anti-bloat campaign, I am considering removing some rarely used pixel filters (CPU only).
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Here's what I would remove:
Pixelate
TV mode OR Scanlines
Bilinear
Bilinear Plus
LQ2x (not sure, comment!)
2x SaI (not sure, comment!)
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Here's what should stay:
Removing pixel filters
Posted: Mon Oct 27, 2008 2:31 pm
by Hard Core Rikki
I personally appreciate the TV-like filtering. Is removal indispensable? Feature loss would encourage forks of vba-m (the official version turning into a 'lite' one with smaller featureset might not be the best course of action)
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2xsai and tv-like filters are appreciated by many, and available by default for many 2d emus.
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Such a question would benefit from feedback from a wider audience. Posted here: http://forums.ngemu.com/vba-m-discussion/113301-removing-pixel-filters.html
Removing pixel filters
Posted: Mon Oct 27, 2008 4:57 pm
by mudlord
I'm interested what Linux users think.....
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For Windows, we already have filter plugins so......
Removing pixel filters
Posted: Mon Oct 27, 2008 5:06 pm
by SCHUMI4EVER
NOOOOOOO not Bilenear/Bilenear Plus !!!!!!
Removing pixel filters
Posted: Mon Oct 27, 2008 5:25 pm
by spacy51
NOOOOOOO not Bilenear/Bilenear Plus !!!!!!
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Ehm.. you know that OpenGL/Direct3D can do this in hardware? SDL does it as well if I'm not mistaken.
And Bilinear plus looks like it has a bug.
Removing pixel filters
Posted: Mon Oct 27, 2008 5:27 pm
by bgK
Agreed, there are too much similar filters. I don't care which filters are removed.
Removing pixel filters
Posted: Mon Oct 27, 2008 5:28 pm
by SCHUMI4EVER
No I was not aware that hardware can be used. As long as some method of using at least Bilenear is retained within the emu I am happy.
Removing pixel filters
Posted: Tue Oct 28, 2008 3:04 pm
by Cobra951
I use Super Eagle mostly, and occasionally Super 2xSAI. As long as those stay, I'm good. But I wonder why it would be necessary to remove any as an anti-bloat step? To me, bloat is code that weighs down performance. These are mutually exclusive options, and the only encumbrance on performance should come from the one the user selects. No?
Removing pixel filters
Posted: Tue Oct 28, 2008 4:03 pm
by Squall Leonhart
Doing my anti-bloat campaign, I am considering removing some rarely used pixel filters (CPU only).
Â
Here's what I would remove:
Pixelate
TV mode OR Scanlines
Bilinear
Bilinear Plus
LQ2x (not sure, comment!)
2x SaI (not sure, comment!)
Â
Here's what should stay:
Â
I use both LQ2X and 2xSaI, 2xSaI looks better on 4:3 resolutions, while LQ2X is better on 16:9 and 16:10 resolutions.
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LQ2X is 3/4 the qualty of HQ2X, while only requiring half the cpu processing.
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on an AthlonXP 3000, i can use LQ2x on firered, during the opening with the fire, while HQ2x requires frameskipping to run at 100%
Removing pixel filters
Posted: Mon Jan 12, 2009 6:31 pm
by Vorpal86
Well, as long as you leave Scanlines (2x...) and Super 2xSaI the rest can go, and maybe keep Pixelate to still keep a GBA style lcd look. That's three useful and common pixel filters. I've explained my interest and reasons for keeping them and have given examples as to why they should be left:
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Scanlines - - - Simulates playing VBA on a TV using the GC Gameboy player
Super 2xSaI - Looks quite nice and smooth for cartoon style gba games (Pitfall...)
Pixelate - - - Appears to give nearly the same result as a regular GBA screen
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There are quite a few plugin renderers for use with Kega Fusion, and all in all most of them are the same. BUT, anyway, I'd like to have VBA-M keep these three. Scanlines would be my personal favorite to keep however if any others were to go.
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PS: This is my first post, and just glad to join now since i just recently found out about a version of VBA finally seeing another new version after a long while. :-)