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Cheat Manager Project
Posted: Fri Oct 24, 2008 12:14 am
by ZachBacon
ok I got tired of waiting and I started on a little gui in wxWidgets C++ (it's also to get me started in C++ too so that I can help contribute to VBA-M instead of being just a regular Super Moderator)
Ok I got a start on the project already gui created and a screenshot to go with it
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No functions as of yet but it will be able to pull from a cheat.ini file the cheats requested and display it /emoticons/smile@2x.png 2x" width="20" height="20" /> developed using wx widgets and the compiler being wxDevC++ as a frontend to mingw
I attached the source below if anybody is interested in joining this project
currently listed is all the gba games gbc/gb will be added at a later date
Included too is a compiled copy of the App
screenshots /emoticons/smile@2x.png 2x" width="20" height="20" />
Update - Working on functionality now, it's not 100% ready for testing to be honest but it's supposed to work as when you click on a game the cheats appear on the other side of the app. The biggest part of the project is collecting all the codes.
I could use some volunteers to help with that and build up a Database
[if you are going to make sure you mark down what kind of cheat it is eg: Gameshark]
Cheat Manager Project
Posted: Fri Oct 24, 2008 10:00 pm
by SCHUMI4EVER
I might be interested in helping out. I can't at the moment but in a few weeks time I will have some free time so if you're still looking for help then, then I should be able to provide some.
Cheat Manager Project
Posted: Fri Oct 24, 2008 10:13 pm
by ZachBacon
any help will be nice [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" /> and also very welcomed [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />
Cheat Manager Project
Posted: Sat Oct 25, 2008 4:29 am
by Squall Leonhart
I can provide the lists i've collected for several FF games, pokemon games, DBZ games, megaman games... etc
Cheat Manager Project
Posted: Sat Oct 25, 2008 8:52 am
by ZachBacon
awesome that would be wonderful, thanks squall [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />
Cheat Manager Project
Posted: Sat Oct 25, 2008 3:04 pm
by Oni-Neoxes
awesome!
I can put some codes I've made into it.
WTG Zach
[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" />
Cheat Manager Project
Posted: Sun Oct 26, 2008 10:17 am
by Squall Leonhart
We will need to specify some cheat notes as well, in the case of fire red and leaf green, some cheats cannot be activated at the same time, and others require restarting the emulator to clear from memory.
Cheat Manager Project
Posted: Sun Oct 26, 2008 10:35 am
by ZachBacon
Well it's not going to activate anything really in the emu itself. It is just going to provide a database to display the cheats and the user has to input them into the emulator themselfs
Cheat Manager Project
Posted: Sun Oct 26, 2008 11:39 am
by spacy51
Well it's not going to activate anything really in the emu itself. It is just going to provide a database to display the cheats and the user has to input them into the emulator themselfs
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Oh, that's lame. We should improve VBA-M's cheat "manager" with this, so the user does not have to use Copy/Paste.
Adding information about race condition between cheats might be a good idea. (In the form that VBA-M can verify that the cheats work together and inform the user if not.)
Cheat Manager Project
Posted: Sun Oct 26, 2008 12:10 pm
by ZachBacon
Well then I would have to rewrite the app then to match the gui language vba-m is using as it's using wxWidgits for the gui language