Problems with Castlevania COtM
I've been playing through COtM for a few days now under SVN 727. Since the game uses 2 control mechanics that require discrete directional inputs (UP for special attack, implying lack of an up vector in the input to avoid launching special attacks; and double-tap to dash) I opted for using the keyboard.
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The problem is that joint inputs fail very often. I sometimes have to hold UP for at least a second before the attack button will dutifully respond by throwing an axe rather than whipping. I tried the game under VBA 1.8 beta 3, and did not experience this lag in double-input response. Nyko-pad input on both emulators also works fine. KB-polling problem of some sort?
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When I got to the final boss, I experienced severe virtual-machine slowdown during the battle with his last form. There are less-pronounced slowdowns during other boss battles as well. This problem does not happen in VBA 1.8 b3. (I'm inclined to think that this may be an audio issue, but perhaps the breakups there are only a symptom.)
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On the plus side, VBA-m displays card and DSS information. (VBA 1.8 b3 shows only a blank.) VBA-m uses significantly less CPU, allowing me to use a better 2x filter. Thank you so much for your good work.
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My system: Dell Dimension 8100, 2.4-GHz Northwood P4, intel 850 motherboard, 768 MB dual-channel RDRAM, Nvidia 128MB 256-bit GF FX 5900, Creative Audigy 2 audio card, Windows XP.