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HW accelerated filters thread
Posted: Fri Sep 12, 2008 11:41 am
by mudlord
Okay,
http://mudlord.homebrewheaven.net/downloads/VisualBoyAdvance.rar
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Rename a shader file to "shader.frag" and place it in the same directory as VisualBoyAdvance.exe. Make sure that the OpenGL renderer is enabled.
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Any testing is appreciated.
HW accelerated filters thread
Posted: Fri Sep 12, 2008 5:40 pm
by Squall Leonhart
Rather then loading it by default mudlord, why not add a Shader menu dialogue
HW accelerated filters thread
Posted: Fri Sep 12, 2008 8:23 pm
by mudlord
HW accelerated filters thread
Posted: Fri Sep 12, 2008 11:45 pm
by Squall Leonhart
Also, allow for no shaders to be loaded. the current example crashes if no shader file is present.
HW accelerated filters thread
Posted: Sat Sep 13, 2008 3:24 am
by satan666
Awesome. D3D HQ Filter VS OGL HW Shader. :blah!: :blah!:
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HW accelerated filters thread
Posted: Sat Sep 13, 2008 12:22 pm
by Squall Leonhart
its a little to hard imo, it needs to be a little bit softer.
HW accelerated filters thread
Posted: Fri Jun 05, 2009 6:27 am
by infiltrator
I can't download your file. Someone has mirror?
HW accelerated filters thread
Posted: Sat Jun 06, 2009 9:58 pm
by Squall Leonhart
HW accelerated filters thread
Posted: Sat Jun 06, 2009 10:16 pm
by mudlord
Looks like I need to make a new compile [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />
And it won't be a open invitation for laterza to steal a compile. ill make sure of it ^^
HW accelerated filters thread
Posted: Thu Jun 11, 2009 8:27 am
by infiltrator
Thanks. Welcome back mudlord.