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HW accelerated filters thread

Posted: Fri Sep 12, 2008 11:41 am
by mudlord

Okay,

http://mudlord.homebrewheaven.net/downloads/VisualBoyAdvance.rar

 

Rename a shader file to "shader.frag" and place it in the same directory as VisualBoyAdvance.exe. Make sure that the OpenGL renderer is enabled.

 

Any testing is appreciated.


HW accelerated filters thread

Posted: Fri Sep 12, 2008 5:40 pm
by Squall Leonhart

Rather then loading it by default mudlord, why not add a Shader menu dialogue


HW accelerated filters thread

Posted: Fri Sep 12, 2008 8:23 pm
by mudlord

Hmmmz, not a bad idea.


HW accelerated filters thread

Posted: Fri Sep 12, 2008 11:45 pm
by Squall Leonhart

Also, allow for no shaders to be loaded. the current example crashes if no shader file is present.


HW accelerated filters thread

Posted: Sat Sep 13, 2008 3:24 am
by satan666

Awesome. D3D HQ Filter VS OGL HW Shader. :blah!: :blah!:

  • D3D HQ4xS

Image

 

  • OGL Sharpen

Image


HW accelerated filters thread

Posted: Sat Sep 13, 2008 12:22 pm
by Squall Leonhart

its a little to hard imo, it needs to be a little bit softer.


HW accelerated filters thread

Posted: Fri Jun 05, 2009 6:27 am
by infiltrator

I can't download your file. Someone has mirror?


HW accelerated filters thread

Posted: Sat Jun 06, 2009 9:58 pm
by Squall Leonhart

it was removed.


HW accelerated filters thread

Posted: Sat Jun 06, 2009 10:16 pm
by mudlord

Looks like I need to make a new compile [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

And it won't be a open invitation for laterza to steal a compile. ill make sure of it ^^


HW accelerated filters thread

Posted: Thu Jun 11, 2009 8:27 am
by infiltrator

Thanks. Welcome back mudlord.