[SVN build 698, MFC] Info & Download

spacy51
Senior Member
Posts: 371
Joined: Tue Mar 18, 2008 4:59 pm

[SVN build 698, MFC] Info & Download

Post by spacy51 »

General Info:

VBA-M is a [super] Game Boy emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

 

 

Notable changes since build 604:

blargg

  • Fixed audio state loading

  • Sound core cleanup

  • Fixed GBA hardware detection in audio core interface

  • Added volume control to GB sound core

  • Added declicking feature to GB sound core

  • Added GB effects

 

Spacy

  • Created Audio Core Settings Dialog and move every sound option into it.

  • Added blargg's new sound effects to the dialog & support saving/loading to/from ini file.

  • Disable stereo to surround upmixing when using stereo or mono setups (or unsupported speaker setup, like anything above 7.1)

 

bgK

  • Some cleanup of SDL stuff from the MFC build.

 

 

Download:

VisualBoyAdvance698.7z

 

 

Runtimes:

You need the runtimes specified in the readme, so have a short look at it if VBA-M does not start at first try. zlib 1.2.3 & libpng 1.2.31 are included.

Last edited by spacy51 on Tue Jan 27, 2009 6:57 am, edited 1 time in total.
Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

[SVN build 698, MFC] Info & Download

Post by Squall Leonhart »

Xaudio2 isn't working, fails to enumerate device.

 

I take it the echo and stereo settings are only in effect when enhance is ticked?

 

HQ2 filter is broken, seems to do the same thing as LQ2

Last edited by Squall Leonhart on Thu Sep 04, 2008 10:37 am, edited 1 time in total.
Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

[SVN build 698, MFC] Info & Download

Post by Squall Leonhart »

ok, it doesn't APPEAR to do anything but it does, since cpu usage is increased

spacy51
Senior Member
Posts: 371
Joined: Tue Mar 18, 2008 4:59 pm

[SVN build 698, MFC] Info & Download

Post by spacy51 »

Xaudio2 isn't working, fails to enumerate device.

 

Can you be more specific about the error? Is there an error message? Honestly, you're not a beginner in eror reporting anymore :ashamed:

 

 

I take it the echo and stereo settings are only in effect when enhance is ticked?

 

Yes, this is indicated by three things:

<ol style="list-style-type:decimal;">[*]The colon after "Enhance sound"

[*]Surround, Echo & Stereo have little x-offset

[*]The tooltip, which appears, when you let you mouse over "Enhance sound:" clearly states: "Enable the FOLLOWING sound enhancements."

</ol>

I wonder why you even have to ask about it :angel:

 

 

HQ2 filter is broken, seems to do the same thing as LQ2

 

It is working fine, even though you might not see a difference in every scene. I recommend using a GBA game. (Pokémon Emerald intro for example). A difference should be more likely to be visible on softer edge transitions.

Last edited by spacy51 on Thu Sep 04, 2008 11:26 am, edited 1 time in total.
Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

[SVN build 698, MFC] Info & Download

Post by Squall Leonhart »

VBA-M Reports

XAudio2 : Enumerating Devices Failed!, when opening the configuration dialogue.

The dialogue opens and no Devices are in the list to choose from.

 

Xaudio works fine in the previous release (634)

Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

[SVN build 698, MFC] Info & Download

Post by Squall Leonhart »

Exactly what i intended on suggesting next Blargg. Guess great minds do think alike [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" width="20" height="20" />

 

Blargg, please tell me you are providing the next audio core for snes9x? lol.

Last edited by Squall Leonhart on Thu Sep 04, 2008 5:24 pm, edited 1 time in total.
Eevon
Junior Member
Posts: 4
Joined: Thu Sep 04, 2008 5:28 pm

[SVN build 698, MFC] Info & Download

Post by Eevon »

Guys, i understand that these are WIP versions of the emu and all, but why don't you use static builds intstead dynamic anymore? There are tons of megabytes needed to be downloaded to use the emu now with only a micro portion of those runtimes really used in the emu. So please, upload ready to use versions which will work without extra downloads like VisualBoyAdvance589.7z did.

Squall Leonhart
Posting Freak
Posts: 1223
Joined: Tue Mar 18, 2008 9:21 am

[SVN build 698, MFC] Info & Download

Post by Squall Leonhart »

you can't static link Dx or MSVC files (can you???)

supergoofy
Junior Member
Posts: 8
Joined: Tue Aug 26, 2008 1:12 pm

[SVN build 698, MFC] Info & Download

Post by supergoofy »

Thank you, another awesome release [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" width="20" height="20" />

mudlord
Senior Member
Posts: 306
Joined: Sun Feb 08, 2009 7:16 am

[SVN build 698, MFC] Info & Download

Post by mudlord »

you can't static link Dx or MSVC files

 

Nothing is stopping us from linking libpng and ZLIB static.

 

Thats what I do when I do my compiles....

Post Reply