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LIRC support

Posted: Wed Jul 09, 2008 5:44 am
by slacker

attached is a patch to add LIRC support. it might be a bit buggy i don't know im a self taught programmer i have it working alright. any mythtv user will love this patch added (and that's y i coded it - i wanted it [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" /> )

 

i used LIRC documentation and code customized from MUPEN64PLUS ( there code looks nearly exactly like LIRC Documentation ) and added anything i could find code for in your emulator

 

quit

reset

pause

mute

volup

voldown

loadstate

savestate

and each state #

 

.patch file

 

just use --with_lirc when you call cmake

 

hope you like it


LIRC support

Posted: Wed Jul 09, 2008 8:47 pm
by mudlord

Odd, I don't see the patch attached, but thanks anyway.

 

Any chance you can post it on rapidshare or somewhere like that?


LIRC support

Posted: Wed Jul 09, 2008 9:51 pm
by slacker

its posted there the link is "lirc.patch" it isn't very visible on these forums but it was in the 1st post


LIRC support

Posted: Wed Jul 09, 2008 10:21 pm
by mudlord

Thanks, just noticed it.

 

Thanks for submitting btw [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" width="20" height="20" />


LIRC support

Posted: Thu Jul 10, 2008 5:29 am
by Squall Leonhart

i'll add bold/underline to links


LIRC support

Posted: Thu Jul 10, 2008 7:26 am
by spacy51

Hm, very interesting idea. Since I got quite a few remotes lying around, maybe I could do the same thing for the Windoze/MFC build.


LIRC support

Posted: Thu Jul 10, 2008 7:42 pm
by mudlord

Support added to SDL version.


LIRC support

Posted: Thu Jul 10, 2008 8:56 pm
by slacker

i might be wrong but i think you missed 3 functions. did a quick diff look and there not in sdl.cpp


LIRC support

Posted: Thu Jul 10, 2008 9:43 pm
by mudlord

Your right. Damn Windows port of patch.......shakes fist


LIRC support

Posted: Thu Jul 10, 2008 9:49 pm
by mudlord

Okay, I'm committing my changes to SVN now....