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[not likely]CUDA support
Posted: Thu May 22, 2008 1:03 am
by Anatasia
I dunno if it is a right place to post it but do you guys have the intention to implement CUDA since it was support in both Linux and Windows ?
Except Schrodinger I didn't see any project that make use of CUDA in linux.Sorry if I have caused disturbance for any ATI user.
[not likely]CUDA support
Posted: Thu May 22, 2008 11:19 am
by spacy51
Hm. IMO CUDA would be great for the core, but the downsides are it only works with NVIDIA cards and only on Widnows/Linux (no Mac, if IIRC). I don't think it's worth the effort, even though it wouldn't be bad to have it optionally.
[not likely]CUDA support
Posted: Thu Jun 19, 2008 2:57 pm
by Anatasia
Er..I change my question.What about openCL ? Look like it will overcome the lacks you mention above.Can we have a future with it ?
[not likely]CUDA support
Posted: Thu Jun 19, 2008 11:18 pm
by Squall Leonhart
I don't think Cuda would be worth it at all, since you can only do one task at a time, so you'd be completely screwed using Cuda unless you owned 2 nvidia video cards.
[not likely]CUDA support
Posted: Fri Jun 20, 2008 5:14 am
by mudlord
Not to mention the task of rewriting the whole GB/GBA emu cores...
[not likely]CUDA support
Posted: Fri Jun 20, 2008 8:17 am
by Squall Leonhart
this leads me to believe that nvidia isn't using CUDA physics, but instead consumer level physics (game based)... since it seems you can do it with a single card.
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so the driver is obviously defining shader groups as Geometry, physics, and graphical shaders
[not likely]CUDA support
Posted: Fri Jun 20, 2008 6:29 pm
by mudlord
Havok uses Shader Model 3.0 pixel shaders for physics.
[not likely]CUDA support
Posted: Fri Jun 20, 2008 8:53 pm
by dualscreenman
I'm in ur graphix card, shadin' ur physics.
[not likely]CUDA support
Posted: Fri Jun 20, 2008 8:55 pm
by mudlord
"I'm in ur graphix card, shadin' ur physics. "
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Read up on GPGPU. Then come back and talk about physics via shaders.
[not likely]CUDA support
Posted: Sun Jun 22, 2008 9:55 am
by Squall Leonhart
lol, Physics is rendered via shader clusters working in parallel.