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Super Mario 3 Special
Posted: Sat May 17, 2008 12:28 am
by tymime
No emulator seems to be able to run this. In fact, they all behave in much the same way: title screen, barely visible map, crashes on any selected level. VBA-M isn't any different. Apparently it uses its own unique mapper.
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Super Mario 3 Special (aka Super Mario Special 3)
Compile used: 503
Windows XP SP1
RTC: it's a pirate, I seriously doubt it.
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Considering this game still hasn't appeared in GoodGBx, I really can't say what the proper ROM name is.
Super Mario 3 Special
Posted: Sat May 17, 2008 1:39 am
by Hard Core Rikki
It's a pretty obscure game indeed. Since it's an unlicenced game, could be sloppy coding that's causing it to fail to run properly... It uses a nonstandards mapper (mapper bankswitching could be tried, but the benefit of such an effort expense would be expected to be trivial at best)
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Do all emus youve tried just return nothing? Tried No$GMB ?
Super Mario 3 Special
Posted: Sat May 17, 2008 2:45 am
by tymime
In addition to VBA-M, I've tried the original VBA, BGB and KiGB. I've also got a (pirate-of-a-pirate) hack of it- called Pokémon Diamond Special Pikachu Edition- on an actual cartridge that works just fine on my GBC and GBA.
Just tested No$GMB, and it does the same thing.
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There is a website that has a "patch" that's supposed to switch the mapper to 1, but as far as I can tell, this "patch" is completely nonfunctional.
Super Mario 3 Special
Posted: Sat May 17, 2008 8:04 am
by spacy51
Since when do we support piracy? ^^"
Super Mario 3 Special
Posted: Sat May 17, 2008 8:20 am
by mudlord
Yah, though the NES, has much more rampant piracy. Pirate carts are all the rage with it.
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Though since we don't endorse warez, I'm closing this, for the time being....
Super Mario 3 Special
Posted: Sat May 17, 2008 12:18 pm
by Squall Leonhart
I better tighten the rules a little bit.
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1st offence is a warning
second is a week-month ban depending on severity.
third is batters out.